The Quick Three
I have a lot of POTM battling to do so I’m gonna keep it quick here.
Battle 1: One Died
Tiny Twister, Macabre Marionette, Tol’vir Scarab
vs. Clockwork Gnome, Lil’ Tarecgosa, Lil’ Ragnaros
I’ve been having more success with the H/H Tol’vir Scarab than any of my previously played beetles. It’s fast enough (260 speed) to out speed most undead and has enough health (1644) to allow it an extra round of Swarm before it dies. It doesn’t out speed the Ghastly Kid, so if I start seeing more of those I’m considering the H/H Twilight Beetle which gives up some health for 276 speed, or even the H/B Scarab Hatchling which has 273 speed, 289 attack and 1465 health. For now I don’t plan on changing it.
This battle was nice and quick just like I wanted. The Macabre Marionette won an important coin toss to deny Lil’ Tarecgosa a dragonkin racialled attack. The gnome was doing weak damage against the Tiny Twister, the final match-up was looking to be critter versus Lil’ Ragnaros. My opponent saw the writing on the wall and fled. I decided before the battle started that I wasn’t going to use lightning since there were too many ways is could work against me.
Battle 2: Falling Sky
Westfall Chicken, Macabre Marionette, Tol’vir Scarab
vs. Spiny Terapin, Albino Chimaeraling, Sunfire Kaliri
My opponent refused to swap out of bad match-ups, which was very bad. The chicken destroyed the turtle and the undead slaughtered the dragon. Remember, the Macabre Marionette is a double counter against dragons since it takes weak damage and does strong damage. The Macabre Marionette ended up finishing off the Sunfire Kaliri so I two-pet this battle. I battled this opponent recently with the same team; the battle went down in almost exactly the same way, interesting. I should mention that the hardest part of having a pet battle blog is remembering how to spell “chimaeraling”.
Battle 3: Less Skin, More Hat
Lil’ Bad Wolf, Macabre Marionette, Tol’vir Scarab
vs. Blossoming Ancient, Unblorn Val’kyr, Albino Chimaeraling
Even-split AoE was a horrible idea. Clonedance needs to be changed. Murkalot is wrong on so many levels. Shell Armor is too powerful. Traps are OP. Frog Kiss and Sleeping Gas are stupid. I still passionately hate the Magical Crawdad and Anubisath Idol. However, if the Blizzard devs called me right now and asked “Hey Discodoggy, what one pet would you like to see removed from pet battles?” I just might say the Blossoming Ancient. Sunny day combined with Photosynthesis is lame enough on its own, but add Barkskin to the mix and you have a pet that makes for long and annoying battles. It takes all the fun out of battling for me.
I rarely flee from battles, the exception being when I face sunny day teams. I don’t know that I’ve ever fled during the write-up, but I just couldn’t see the point of sticking around. The only way that I was going to take down the Blossoming Ancient was with a Howl, and it was clear after 20 rounds that my opponent wasn’t going to let that happen. I estimated by the remaining health of my pets that we were headed for a fifty-rounder. I had the choice between fifty rounds of futility and fleeing. I fled, sigh. I immediately requeued up with a Jademist Dancer team, but I faced a Weebomination, Lil’ Ragnaros and Infinite Whelpling team. It was a satisfying win, no doubt, but I would have much rather watered a tree down to a stump.