April 29, 2015

Today’s Team: Black Bones T
H/S Tiny Twister (Wild Winds, Bash, Call Lighting)
S/S Mechanical Scorpid (Barbed Stinger, Blinding Poison, Black Claw)
H/P Macabre Marionette (Macabre Maraca, Death and Decay, Bone Barrage)

Lightning! I can’t remember the last time I made a good lightning team. The Tiny Twister is definitely my favorite pet with Call Lightning. The field effects from the undead puppet, Black Claw and lightning all complement each other well. Really any combination of two things off that list will do decent damage; I don’t think I need to go for all three at once. I like to start with the Tiny Twister to get the weather going then cast Bash before swapping, but I could also start with the Macabre Marionette in order to lay down Death and Decay plus Bone Barrage and then swap. After either of these the scorp can come in to enhance the damage.

Lightning is a double edged sword. If the opposing team has DoTs then lightning can be just as harmful as useful.

The Opposing Team:
P/B Hydraling
P/B Living Sandling
P/S Crawling Claw

The Battle:
042915BCool, I haven’t seen a Crawling Claw in a long time. I wasn’t too concerned about this team besides the Shell Armor and the forced swap. It turned out that neither were used. The battle was extremely close, mostly in part to me taking a huge risk and suffering for it. I thought the Living Sandling was going to cast Sandstorm so I brought my mech scorp in to apply Black Claw, but instead of Sandstorm my mech took a Quicksand crit to the face for over 1k damge, oops. My mind reading skills failed me. I returned the favor later with a 1200ish damage Bone Barrage. Here’s how the entire thing went down:

042915ARound 1: Wild Winds / Tail Slap
Round 2: Bash
Round 3: swap to Living Sandling / Call Lightning
Round 4: swap to Mechanical Scorpid / Quicksand
Round 5: Punch / Black Claw (failsafe activated)
Round 6: swap to Macabre Marionette / Punch
Round 7: Bone Barrage (sandling dies, claw in)
Round 8: Death and Decay / Shadow Slash
Round 9: Bone Barrage / Shadow Slash
Round 10: Macabre Maraca / Shadow Slash (puppet to 0)
Round 11: Bone Barrage / Ancient Blessing (scorp in)
Round 12: Blinding Poison / miss
Round 13: Black Claw / miss
Round 14: swap to Tiny Twister / Shadow Slash (claw to 0)
Round 15: Call Lightning / Shadow Slash (hydra in)
Round 16: Bash
Round 17: Wild Winds
Round 18: Wild Winds / Tail Slap (twister dies, scorp in)
Round 19: Barbed Stinger (hydra dies)

Not the most interesting battle.

One Response to April 29, 2015

  1. Sibel from Kazzak says:

    Tampanic Tantrum’s main damage (to the front pet) is not stopped by Blinding Poison.

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