Today’s Team: Black Claw McGraw
S/S Fiendish Imp (Burn, Immolation, Nether Gate)
H/H Ghastly Kid (Hoof, Ethereal, Haunt)
S/S Mechanical Scorpid (Barbed Stinger, Blinding Poison, Black Claw)
Every now and then I try to use the Mechanical Scorpid. In one of my most fail moments on the internet I wrote an article in which I predicted the mech to be a must have pet for WoD. Hardly. You should see some of my other fail predictions, you may never read this blog again. At any rate, I think the mech has an interesting move set and I like to try to put it to good use. Today is a good day to try it on a competitive team because my meta is currently ramped up. There have been a lot of top-tier pets and really good teams. So far this team has won a few against Teroclaw Hatchling teams, which is no easy task.
The plan here is to start with either the imp or kid, then bring in the mech for some Black Claw damage enhancement. There is some flexibility here since I can go kid->imp to force swap, kid->scorp or imp->scorp for Black Claw. I thought about using an Ore Eater instead of the imp, but there’s no need to get that nasty. As far as the move set for the Mechanical Scorpid goes I’m going with Barbed Claw over Wind-Up. I’ve tried to use Wind-Up too many times and it has made the scorp extremely clunky.
Barber Stinger has a 20% proc rate. I better not plan on it proccing.
The Opposing Team:
H/S Pandaren Water Spirit
H/P Infected Squirrel
P/P Spawn Of Onyxia
While not a top-tier pet by any means, the Pandaren Water Spirit elicits caution due to it’s double whammy end of turn Geyser/Whirlpool combo. Usually there’s a way to handle it, but if you can’t then you’re in trouble. The way that I planned on handling it was to Haunt on the round that the nukes hit. At first I was worried about casting Haunt into a Lift-Off but the dragon was slower than my goat so the Haunt would still land. My opponent must have seen this coming because they held off on the nukes. Here’s how it went down:
I hoped that they wouldn’t pull the trigger on the Geyser as I cast Haunt.
Round 4: Water Jet / Haunt (scorp in)
Round 5: Blinding Poison / Geyser (miss)
Round 6: Barbed Stinger (spirit dies)
With the major threat of the nukes gone the only thing that I had to worry about was letting the imp get nailed with Creeping Fungus. I made sure that didn’t happen and was able clean up the other two pets fairly easily, although not quickly; the battle lasted twenty-two rounds. I think my team has some potential. Black Claw may turn out to be useful since I’ve been seeing more and more Ore Eaters lately.