April 27, 2015

Today’s Team: Black Claw McGraw
S/S Fiendish Imp (Burn, Immolation, Nether Gate)
H/H Ghastly Kid (Hoof, Ethereal, Haunt)
S/S Mechanical Scorpid (Barbed Stinger, Blinding Poison, Black Claw)

Every now and then I try to use the Mechanical Scorpid. In one of my most fail moments on the internet I wrote an article in which I predicted the mech to be a must have pet for WoD. Hardly. You should see some of my other fail predictions, you may never read this blog again. At any rate, I think the mech has an interesting move set and I like to try to put it to good use. Today is a good day to try it on a competitive team because my meta is currently ramped up. There have been a lot of top-tier pets and really good teams. So far this team has won a few against Teroclaw Hatchling teams, which is no easy task.

The plan here is to start with either the imp or kid, then bring in the mech for some Black Claw damage enhancement. There is some flexibility here since I can go kid->imp to force swap, kid->scorp or imp->scorp for Black Claw. I thought about using an Ore Eater instead of the imp, but there’s no need to get that nasty. As far as the move set for the Mechanical Scorpid goes I’m going with Barbed Claw over Wind-Up. I’ve tried to use Wind-Up too many times and it has made the scorp extremely clunky.

Barber Stinger has a 20% proc rate. I better not plan on it proccing.

The Opposing Team:
H/S Pandaren Water Spirit
H/P Infected Squirrel
P/P Spawn Of Onyxia

The Battle:
While not a top-tier pet by any means, the Pandaren Water Spirit elicits caution due to it’s double whammy end of turn Geyser/Whirlpool combo. Usually there’s a way to handle it, but if you can’t then you’re in trouble. The way that I planned on handling it was to Haunt on the round that the nukes hit. At first I was worried about casting Haunt into a Lift-Off but the dragon was slower than my goat so the Haunt would still land. My opponent must have seen this coming because they held off on the nukes. Here’s how it went down:

042715BRound 1: Water Jet / Hoof
Round 2: Water Jet / Hoof
Round 3: Water Jet / Hoof

I hoped that they wouldn’t pull the trigger on the Geyser as I cast Haunt.

Round 4: Water Jet / Haunt (scorp in)
Round 5: Blinding Poison / Geyser (miss)
Round 6: Barbed Stinger (spirit dies)

042715CWith the major threat of the nukes gone the only thing that I had to worry about was letting the imp get nailed with Creeping Fungus. I made sure that didn’t happen and was able clean up the other two pets fairly easily, although not quickly; the battle lasted twenty-two rounds. I think my team has some potential. Black Claw may turn out to be useful since I’ve been seeing more and more Ore Eaters lately.

10 Responses to April 27, 2015

  1. Sibel from Kazzak says:

    I’m just now realizing the Scorpid has Blinding Poison, it might make a good part of the Rich Girls team, considering it has Black Claw, even though it does nothing with Darkness per se.

    • Aquitas says:

      What is the Rich Girls Team?

      • Discodoggy says:

        I’ve been doing other things these past few days, didn’t get a chance to reply yet. Rich Girls is Bone Serpent, Nightshade Sproutling and Junglebeak. People have been using the Dread Hatchling instead of the Junglebeak and getting good results.

        I first used it here: 3/12/15

  2. tekulve says:

    I wondered how the azure crane chick would stack up against a teroclaw..the p/s breed has 273speed /305 power so it out speeds it. More interesting though is its surge for when the Tero goes all elemental on you.

    People like to play teroclaw early then back line it…so quills and surge would hurt it badly…a person might want to avoid cleansing rain till the teroclaw was down….set up the crane chick with a hydraling and a p/p emperor crab and an all aquatic team might work

  3. tekulve says:

    Also, the appearance of ore eaters is likely a response to Teroclaws…it can reduce damage greatly and throw a strong vs elemental DoT on it

    • gsv says:

      I’m pretty sure that the appearance of ore eaters is due to how good the ore eater is :) nonetheless it does threaten the hatchling… interesting thought on the crane chick…

      With Graves… I would expect a lot of aquatic heavy teams to appear… the (unintended) consequence being the end of the Teroclaws brief reign…

      • gsv says:

        of course it may simply see them going 2/2/1 instead

      • Discodoggy says:

        In my opinion those (o. eater t. hatchling) are two of the three best pets, topping the top list. The third is the MPD.

        • Rhonstifor says:

          all 3 need to be hit with the nerf bat.

        • Wiff says:

          It’s easy to see how they could overlook Nature’s Ward on a flier with Dodge and Alpha Strike and Thunderbolt split on a Decoy mechanical when the developers don’t pet PvP, but I’ll never understand in these kinds of games why they’ll introduce substantially better versions of abilities that are already balanced. Trihorn Shield has always been very potent on its own, they didn’t need to add an even better one to two pets that have synergy with it.

          The goods news is that the H/H Bone Serpent is a strong solution to all three.

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