Tryouts #5

Warbot, Fiendish Imp, Scalded Basilisk Hatchling
Here I am again with the Imp and Warbot, I’m determined to find a good third for them. I’m always saying the Basilisk hatchling is my favorite, let me give it a shot.

My line up is:
Fiendish Imp (Burn, immolation, Nether Gate)
Warbot (Missile, Minefield, Extra Plating)
Scalded Basilisk Hatchling (Crystal Prison, Feign Death, Thrash)

to5bigThere’s some obvious synergy between the Warbot and the Fiendish Imp. In case it’s not obvious: the Warbot can put down a Minefield that does a lot of damage when enemy pets are swapped. The Minefield lasts for nine rounds. One strategy against this is to try and wait out the Minfield by somehow surviving and not swapping for nine rounds. The Imp takes care of this problem by forcing the swap with Nether Gate. So where does the Basilisk fit in? The Basilisk is here to provide some much needed avoidance. The Imp and the Warbot have no way of avoiding nukes. The Basilisk fills this role with Feign Death, a move that dodges all incoming attcks for a turn. I already have a team like this with a rabbit (Minefield Upgrade 2.0) but I’m hoping the Basilisk will add some offense along with its avoidance.

Win: Pandaren Water Spirit, Fungal Abomination, Venus
One of the best things about running a Basilisk is coming in at the end and being guaranteed a victory due your 100% moves, as was the case in this battle.

Win: Fiendish Imp, Scourged Whelpling, Scourged Whelpling
This team would be a lot scarier if it replaced the P/B Imp with an S/S. But as of now it’s an P/B and it’s not too hard to beat with faster pets.

Win: Lil’ Ragnaros, Lil’ Smoky, Darkmoon Zeppelin
UntitledLil’ Smoky and my Warbot threw down Mines and duked it out. Extra Plating, Missiles, and 325 power beats Batter, Rocket and 273 Power. Quite handily, in fact. Rag took the Mines as expected and then went under for Sons. After Sons finished off my Warbot my Imp put up the DoT and Gated out Rag when he came up. After that it was just clean up.

Win: Pygmy Direhorn, Pet Bobmling, Pterrordax Hatchling
I would say that they saw the size of my Armadillo and ran, but I don’t have an Armadillo on this team. They feared the Mines?

Win: Lil’ Ragnaros, Stunted Direhorn, Amber Moth
The Warbot didn’t miss any crucial shots on the Direhorn, but the Imp missed its one and only Gate, which allowed Rag to get a Trap down. Luckily it didn’t go off.

Win: Fiendish Imp, Nexus Whelpling, Giant Bone Spider
to5BBoth our Imps missed important Nether Gates. I used to use a Giant Bone Spider more frequently then I dismissed it as being sub-par. But sometimes it can really shine with Siphon Life on multiple pets, as was the case here. It didn’t shine bright enough, I still pulled out the win.

Win: Clockwork Gnome, Spawn Of G’Nathus, Mr. Grubbs
A Minefield was out, G’Nathus has 15 hp and Mr. Grubs had 800 hp when the Gnome died. In comes Mr. Grubbs. Suicide? Mispress? Who knows.

Win: Fiendish Imp, Zandalari Kneebiter, Scourged Whelpling
An interesting choice. Around a hundred hp for the Imp, a full-health Scourged Whelpling and they chose to take the damage with the Whelpling. Maybe they thought the Imp was gonne marshal some incredible comeback. I would have sacrificed the Imp and took my chances with a full-health Undead.

Win: Fiendish Imp, Enchanted Broom, Crawling Claw
to5dA slow Imp (281 speed) isn’t too tough to deal with. I was able to control the battle with my faster swap and Feign Death. I’m winning a lot of games but there’s been a lot of these slow Imps around.

Loss: Spawn Of G’Nathus, Fiendish Imp, Chrominius
Ok, I hereby solemnly swear to never forget about the moves of Spawn of G’Nathus again. I got rooted with my Imp and didn’t get any backline healing or DoT out of it. The person I was playing against must be very proud, I’ve lost quite a bit lately to this pet. My first loss on this team comes from a Spawn of G’Nathus, sad. Never again will I forget about your root!

Win: Arctic Fox Kit, Gregarious Grell, Bananas
to5CI’ve played this person enough to know they’re gonna Dance to start off. I put out my Basilisk and used my speed advantage while I still had it. I ended up staying in and killing the Fox because I was waiting for it to Howl so I could Feign. I guess it was waiting for me to Feign so it could Howl. It worked out well for me. I was able to outlast the speed buff by sacrificing my Warbot to the Grell, after that the faster Imp and Basilisk had no problem with the two remaining pets.

Win: Garden Moth, Spectral Porcupette, Panther Cub
I won this but it reminded me of my Basilisk’s weakness against birds and dependence upon speed. All of these pets were faster (the Porcupette due to Power Ball). If that’s the case then Crystal Prison is not as beneficial and Thrash can’t get a third attack. Heck, sometimes it can’t even get a second. Luckily the Warbot and Imp messed em’ up pretty bad, even with the Moth hitting its Sleep.

Win: Lil’ Deathwing, Arcane Eye, Chrominius
to5EThe Basilisk was faster than all of the enemy pets so I was my predictable self and Prisoned, Thrashed, Feigned in the beginning. Chrominius used its Surge at a bad time and my Imp was able to kill it off, even with a miss.

Win: Anubisath Idol, Fiendish Imp, Scourged Whelpling
A very close one. I was able to time the Gate against the Idol in order to avoid the Deflection. Anytime I beat an Idol a small kitten is saved from a fire somewhere.

Loss: Stunted Direhorn, Anubisath Idol, Fiendish Imp
to5gThis is a bad comp to go against, my mighty Basilisk is pretty much worthless against all three pets. The Imp is faster, the Idol has Sandstorm, the Direhorn can charge.

Win: Direhorn Runt, Giant Bone Spider, Fiendish Imp.
A lucky win for me, the Direhorn had the game wrapped up with a Charge, but missed. I’m actually starting to feel sorry for this 281 speed Imp. Naw, not really.

Win: Blighthawk, Ghostly Skull, Scourged Whelpling
to5FMy speed and swaps really caused trouble for this slow Undead team. Their extra turns don’t mean much when I can Gate them away or Feign out.

Loss: Anubisath Idol, Stunted Direhorn, Darkmoon Tonk
Sandstorm misses and the Idol usually lead to my destruction. How many pets out there regularly take out entire teams? Only one that I know of and that’s the Idol. Oh well, if it wasn’t for the Idol who would I have to regularly whine about?

Win: Hopling, Stunted Direhorn, Terrible Turnip
A missed Nether gate and a missed Missile made this one closer than it actually should have been. The missed Missile on the Direhorn was scary, those guys really punish you for your misses. Luckily I was far enough ahead to where it didn’t matter. To be fair, the Direhorn did miss a Charge on my Basilisk.

Win: Stunted Direhorn, Fiendish imp, Crawling Claw
I see these pets and think “Oh My God!” Then I see the names of the pet and think “Oh Yeah!”. Seriously, I don’t know how or why, but somehow I just have this person’s number. They always do exactly what I think they will do, which usually leads to me winning. To be fair, I did win both Nether Gate coin flips and that will usually be enough to propel anyone to a win.

Win: Lil’ Deathwing, Frosty, Stunted Direhorn
to5hA close one. Misses caused by Darkness were bad to my opponent. They surely missed more than I did. When you bring the Darkness and cause your own missed I have no sympathy.  Especially when you are running Lil’ Deathwing and a Stunted Direhorn.


This is another solid Minefield/swap team. At 18-3 it’s not at the elusive 90% win level I’m hoping to achieve with a competitive team, but it’s sure close. Even though the Basilisk is a solid addition to the team I don’t feel it’s a match made in heaven.  It did beat some top flight pets.   I’ll surely keep this team around and add it to my collection  of Minefield teams.  I have some Sonic Youth in my head and this team is begging for  bad pun. I will name it “Total Thrash”.

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