H/S Tiny Twister (Wild Winds, Bash, Call Lightning)
S/S Fiendish Imp (Burn, Immolation, Nether Gate)
H/H Scourged Whelpling (Tail Sweep, Death and Decay, Plagued Blood)
I’m going back to basics. The imp and Scourged Whelpling combo was one of my go-to combos for a long time. I used it frequently in 5.2 and possibly even before then. How did I use the Fiendish Imp before it existed? Well, before the force swapping maniac was around its Wild Magic casting cousin the Corefire Imp did the trick. The trick being having Plagued Blood give the imp an extra heal from its back line Immolation ticks. When the undead dragon gets Death and Decay down it can also get double heals from Plagued Blood. The S/S Fiendish Imp is far better than it’s cousin thanks to its 333 speed and Nether Gate, but I still have a soft spot on my heart for the Corefire Imp.
Where does the Tiny Twister fit in? The ticks from Immolation and Death and Decay work really well when the weather is lightning storm. The Tiny Twister can change the weather with Call Lightning. That’s not even the best part: the thing that has made the Tiny Twister great in the past is Bash. At 289 speed it is on the high end of medium speed, which means it is faster than many pets out there. It can cast Bash then watch while a stunned opponent takes damage from all of the ticks.
Alas, my favorite lightning team of all time seems to be outdated. I tried to revive Party Party Party (with Lil’ Bling and the Macabre Marionette), but it went 10-8-1 in this 6.2 meta. It was after that mediocre experience that I decided I needed the tricky imp to once again bring validity to my stunning twister. I have decided to take this team to one hundred wins, so I introduce to you the first installment of “Journey to 100”. The lowest acceptable win to loss (or draw) ratio is five to two, so I hope that I have less than forty losses when I get to one hundred. I think I can shoot for thirty thanks to the imp’s trickiness. I suppose that will be my goal, 100-30. Wish me luck.
September 4th, 2015
W: MPD, Spawn Of G’Nathus, Stonegrinder (1-0)
Easy win against pets named “Your”, “Gonna” and “Run”. I ran all over their faces with the imp. I actually really like when people name their pets like this, because I have no problem with coming back hard with Owngrinders or Rick Frostly for a revenge stomping. This time I didn’t need revenge since I won.
W: MPD, Fragment Of Anger, Graves (2-0)
Controlled the battle well with Nether Gate.
W: Bonkers, Spring Rabbit, Hydraling (3-0)
The rabbit was slow and I used Bash to stall while Shell Armor was up.
W: Frostfur Rat, Fel Flame, Hydraling (4-0)
This was actually the closest battle so far. My opponent fled towards the end while I thought they still had a chance.
L: Fragment Of Anger, Fel Flame, Jungle Grub (4-1)
A Soulrush crit made it so that I couldn’t back line the imp without dying from Spirit Beam. Stupid crit.
W: Tiny Snowman, Clock Em’, Seagull (5-1)
It’s not very fun to beat up on three pets names Ernie, Joe and Jack.
W: Stitched Pup, Jademist Dancer, Core Hound Pup (6-1)
I only won due to my opponents mistake: instead of using Infected Bite against my imp the Stitched Pup tried to Consume Corpse, but my imp took it to zero, making the heals useless. My lack of avoidance made the Geysers a real PITA. Getting to one hundred may be harder than I thought if such mediocre teams are giving me this much trouble. I better throw in some screenshots or this will be one boring wall of text to look at.
W: Alpine Hare, Zomstrok, Servant Of Demidos (7-1)
The rabbit was somewhat annoying, but not really problematic. When the rabbit came in I would bring in my imp, refresh Immolation when it was not attackable or when it was going underground. I swapped Zomstrok out effectively and made the undead shore creature lose its undead round with bash. This was an easy win, I seem to be having a harder time with “easy” teams but winning handily against what would seem to be tougher teams. That happens to Frosty Cold Rats (link) a lot.
September 5th, 2015
W: Anubisath Idol, Qiraji Guardling, Pandaren Monk (8-1)
Even in the world of undead AoE if this person were to replace the weak link that is the Pandaren Monk this sandstorm team could be good. I’m surprised that I won. It was as colse as it could possible be: the Qiraji Guardling took my Scourged Whelpling to zero and killed the Tiny Twister on the back line right before Plagued Blood and and a lightning tick did exactly 380 damage, which was the amount needed to kill the bug girl.
D: Voodoo Figurine, Ore Eater, Feral Vermling (8-1-1)
There was recently someone on the forums who complained about crits being too prevalent. I’m totally fine with a 5% crit rate, I just think it’s funny how people only rememeber the crits that make them lose, myself included. In all the reports of my wins I don’t think that I’ve mentioned crits at all. When I win I’m an elite battle who is so good that I operate outside the realm of rng. Yet in both my first loss and now this draw I put the blame square on the shoulders of a crit. I thought I played it well enough by leaving my imp to take the Voodoo Figurine to 0 then survive the undead round. My imp can survive two strong hits, right? A crit and a high hit said otherwise.
W: Stonegrinder, Teroclaw Hatchling, Kirin Tor Familiar (9-1-1)
The Teroclaw Hatchling started out playing well so I thought I was in for a lot of trouble. I think the lightning ticks surprised my opponent when the ticks sent the bird below half, then my twister was able to cast Bash and take the bird out before it could heal then go to the back. This was another close battle. Very fun, but I keep thinking it may be a rough path to one hundred wins.
W: Fiendish Imp, Son Of Sethe, Mechanical Scorpid (10-1-1)
I ended up “no timing” this battle, which is what I call winning with all of my pets surviving. How did I possible do this against such a high powered team? Well, the imp was only 281 speed. Due to this I was able to surprise my opponent with a Bash and a lot of ticks to take the imp out before it could back line heal. Deja-vu. To my opponents credit they stuck around to finish what was then a lost cause.
L: Unborn Val’kyr, Warbot, Golden Dragonhawk Hatchling (10-2-1)
I used to respect this player but lately I’ve been spanking them so bad that they run away. I assumed the worst from them and ended up losing head games because I thought they would make a bad choice. Even though I lost, it will take some time to win back my respect after the number of times I have seen their back side. That puts me at the one hundred to thirty ratio and the competition hasn’t been that stiff.
W: Widget The Departed, Nexus Whelpling, Lil’ Bling (11-2-1)
Oh how a well timed swap can turn things around. I forced out the undead cat to make it waste the immortal round on the backline, then took the slow dragon out with a Burn on the next round. Lil’ Bling made a valiant attempt in a showdown with the imp but all of his flashy gold and jewels proved worthless.
W: MPD, MPD, MPD (12-2-2)
When you run three of the same pet you run the risk of being countered hard. The imp countered hard. See the video at 15:35 here Discodoggy’s PvP Pet Battles #13.
September 7th, 2015
W: Bone Seprent, Nightshade Sproutling, Sentinel’s Companion (13-2-2)
You’re doing it wrong! While I was initially worried about this team as soon I saw the breeds my worry went away. It was a 292 speed Bone Serpent and a 273 speed Nightshade Sproutling. It was like Bizarro breed world, where fast is slow and slow is fast. Change the breeds to an H/H Bone Serpent and an S/S Nightshade Sproutling and I don’t win this one.
W: Unborn Val’kyr, Death Adder Hatchling, Emperor Crab (14-2-2)
Maybe this person is just getting back into battling because they tried to cast Haunt on the immortal round. It was a very close battle and this was probably what allowed me to win.
September 12, 2015
L: Alpine Hare, Trunks, Fragment Of Anger (14-3-2)
A loss from the Ginsu Brothers. When someone uses one of my own teams against me I have a mixed response: I’m glad that something I created is successful, but dammit, I just lost!
September 13, 2015
W: Little Black Ram, Winter’s Little Helper, Spawn Of Onyxia (15-3-2)
This presumably new player was extremely slow with their choices, which combined with lightning made for a very slow battle. Blizzard did a great job by speeding up the turret animation. Hopefully they will do the same with lightning. Give us an inch and we ask for a mile, we ungrateful bastards! This battle was not close at all, the only thing that scared me was Ice Tomb, but the helper wasn’t carrying it. Forcing out the dragon after its charge up round seems like a mean thing to do to a new player, but they have to learn the ropes somehow. A 75% win rate after this battle, I can totally live with that.
W: Mechanical Pandaren Dragonling, Fragment Of Anger, Teroclaw Hatchling (16-3-2)
Did I just do that? Chalk one up for the good guys! The good guys being me, of course. I was able to do some good things with swaps: I forced out the FoA to deny the immotal round, on two occasion I foresaw the Teroclaw Hatchling using Dodge so I swapped in my Scourged Whelpling. I also swapped out the MPD in the beginning to deny both the AoE and decoy. A good win.
W: Unborn Val’kyr, Clockwork Gnome, Kun-Lai Runt (17-3-2)
Another new player, I could tell by the uncommon valk. It’s interesting that new players flock to the gnome and the KLR. I was the same in 5.0; my first mech to level twenty-five was the Clockwork Gnome. This was an easy win since my opponent let me swap the valk out twice.
W: Electrified Razortooth, Blighthawk, Blighthawk (18-3-2)
Paralyzing Shock caught me off guard and I was afraid a Blighthawk was going to come in and pound my imp. It didn’t happen, and any momentum that my opponent had was lost when they cast Consume Corpse without any pets being dead. And you wonder why my win rates are so good. There really needs to be a beginner’s queue or ranks or something like that. I won’t go into detail since I already have numerous times, but I wish pet battles had different sorts of queues like Hearthstone does. Until then new players will have to face players will have to face a trial by fire in the PvP queue.
W: Unborn Val’kyr, Clockwork Gnome, Kun-Lai Runt (19-3-2)
Very nice, my friend! I’m assuming this was the same team from a few battles ago. It looks like they went out and got a stone for the valk. What was previously a faceroll turned out to be much closer this time. My Tiny Twister was the sole survivor with around 800 health. Keep up the good work, drop the gnome and KLR and you’ll be fine.
September 16th, 2015 (20-3-2)
W: Netherspace Abyssal, Willy, Alpine Foxling
The imp’s speed was too much for this team to handle. I no-timed it.
W: Sunreaver Micro-Sentry, Clockwork Gnome, Mechanical Scorpid (21-3-2)
You would think that I would totally destroy this team thanks to my imp, but it was closer than you might expect. The best thing that I did for myself was to get Immolation and Death and Decay going while my opponent called the lightning for me. At one point the battle hung in the balance as the mech scorp faced my twister. An S/S scorp could have blinded my 289 speed elemental effectively, but it only had 260 speed. Abother good thing that I did for myself was to let the Scourged Whelpling take the enhanced damage hits from Black Claw and lightning. Since those added up fast to take my pet to zero health quick I made the most of the undead racial. I’ve been beaten by triple mech lightning teams plenty of times, I was glad to have my imp.
W: Emerald Proto-Whelp, Stitched Pup, Chrominius (22-3-2)
Easy win against a new player using an uncommon EPW.
September 17th, 2015
W: Darkmoon Rabbit, Alpine Hare, Spring Rabbit (23-3-2)
F-A-I-L… fail.. dance! Boop-boop-beep-beep-boop-boop-boop-beep-boop-beep. That’s my pet battle rendition of Safety Dance. I can only assume that this is the same person who was running triple MPDs, the same person who ran away with triple MPDs during the process of getting spanked by Rick Frostly, the same person who tried to counter triple undead with triple rabbits. It was somewhat of a close battle; I attribute the win to my imp out speeding the 322 speed DMR. If they could have afforded an S/S DMR I probably would have lost. Please bear with the jerk side of me, I’m usually much nicer, but c’mon, triple MPDs!
My guildmate once described the video of Safety Dance as a bunch of hobbits on acid. Unfortunately, this version doesn’t have the boop-boop-beep-beep-boop-boop-boop-beep-boop-beep intro from the 12″ that I refer to above, but who doesn’t love hobbits on acid. Enjoy!
I actually have two different healers named Safetydance, sad.
W: Lil’ Ragnaros, Lava Crab, Crow (24-3-2)
This was a Lava Wave spamming team with a Crow thrown in for good measure. I could see it working occasionally if the trap goes off at the right time, showing off its OPness.
September 20th, 2015
L: Graves, Ghastly Kid, Frostwolf Ghostpup (24-4-2)
Copy-catter dirty-ratter. Make your own damn team instead of using one of mine. I thought the battle was done and started writing this, only to realize it wasn’t over yet. If you’re reading this I assure you my mistake was unintentional, you dirty rat.
September 21st, 2015
L: Fragment Of Anger, MPD, Graves (24-5-2)
This was surprisingly close. If the FoA doesn’t stun then I’ve got a good shot at winning. As soon as this player arrives on my meta I know the fun is over. They generally spam teams with multiple 1st-tier pets like this and force me to run my top teams if I want to win. It’s time for Rick Frostly.
September 22nd, 2015
W: Unborn Val’kyr, Scourged Whelpling, Dread Raven (25-5-2)
I swapped the Tiny Twister in for a chance at Nocturnal Strike missing but it connected anyways. Later the Tiny Twister died on the back line to the Scourged Whelpling’s nasty breath. Somehow I still managed to come out on top. And by somehow, I mean by the imp making some timely swaps. A quarter of the way there!
September 23rd, 2015
W: Chrominius, Dandelion Frolicker, Hyjal Wisp (26-5-2)
The imp was effective against the 325 speed pets. My opponent thought Chrominius was made to spam Arcane Explosion.
October 3rd, 2015
L: Moon Moon, Sky-Bo, Ore Eater (26-6-2)
If there’s one thing I should be happy about on my meta it’s the under representation of the Ore Eater. I would much rather face Graves than an Ore Eater any day. Even against the OP Shell Armor I thought I was in good shape here, until Moon Moon crit for over 900 to end my Tiny Twister way too early. At the end of the battle the Ore Eater was able to take out all 1806 of my full health Scourged Whelpling and then finish off the 700 or so health of my imp. Lame, but I’m grateful this doesn’t happen more often. I feel like running Graves now, but I will refrain and do another battle with this team.
W: Nexus Whelpling, Nexus Whelpling, Nexus Whelpling (27-6-2)
I had to be really smart about my weather since my opponent had three pets that could change it. The problem with the Nexus Whelpling is that Mana Surge locked the dragons into it for three rounds. This allowed to me to change the weather twice at times that were really beneficial to me. It was still a close battle; my Tiny Twister survived with a few hundred health.
January 13, 2016 (27-7-2)
L: Graves, Mechanical Pandaren Dragonling, Blossoming Ancient
Just when you think that every scumbag comp has been created you come across this. A Graves/MPD combo is bad enough, but then you throw in a tree? Gross.
L: Weebomination, Blossoming Ancient, Son Of Sethe (27-8-2)
What a bad night to have insomnia on. Two trees in a row. I knew all of these JTOH teams would be tough to play with.
February 13, 2016
W: MPD, Darkmoon Zeppelin, Clockwork Gnome (28-8-2)
This was a nice welcome back after not using my team for a month: three mechs to terrorize with Immolation.
W: Nexus Whelpling, Crimson Moth, Cinder Pup (29-8-2)
When my team works it works well; both the imp and the Tiny Twister survived with almost full health, I didn’t even need to use the latter. There were no dust procs, so of course that helped my victory. Sometimes I wonder what people are thinking when they create anti-synergy. Neither dust nor the volcano could stun once the Nexus Whelpling put up arcane winds.
W: Singing Sunflower, Teroclaw hatchling, MPD (30-8-2)
I was ready to dig in for long one, but my opponent let the flower die prematurely. Still, a quality win against two 1st-tier pets. That win brings me back up to 75%, seems like a good time to give it a rest.
February 19, 2016
W: Shard of Cyrukh, Frostwolf Ghostpup, Ancient Nest Guardian (31-8-2)
Ok, it’s the pet battle event week, so any win feels sort of cheap.
W: Shard of Cyruhk, Frostwolf Ghostpup, Ancient Nest Guardian (32-8-2)
Why oh why must you let the timer run down every time you are stunned?
W: Graves, Stonegrinder, Fel Flame (33-8-2)
The possibility of getting stunned two (or more) turns in a row is really a horrible mechanic. In the thread about changes in Legion both Frog Kiss and Sleeping Gas are mentioned, but not Screeching Gears. The community has brought this to the attention of the devs so hopefullyScreeching Gears will be addressed, too. Even though I had to deal with back to back stuns on my twister I was able to win. My opponent let me force out Graves in the beginning and also when he was about to go to zero, which meant the immortal round was wasted.
February 20, 2016
W: Deathwing, Corefire Imp, Panther Cub (34-8-2)
Yep, I’m still cashing in on the pet battle event. What a cheater! If only there was a Bon Jovi song that said “ooohhhh, we’re over one third there” I would sing it.
W: Unborn Val’kyr, MPD, Mr. Bigglesworth (35-8-2)
This was shaping up to be a very close battle. It was a low health MPD and full health Mr. B against my full health imp and low health Scourged Whelpling. Mr. Bigglesworth put up Ice Tomb so I swapped in my imp to get Immolation going again and eat the incoming damage. Then Mr. Bigglesworth did that baffling move that I see happen a lot: the Ice Barrier went up! Ok, so now I can attack and let the Ice Tomb hit me or I can pass and let the barrier block the damage. Obviously I passed. My opponent ran away.
L: Onyxian Whelpling, Bronze Whelpling, Nexus Whelpling (35-9-2)
Rage quit! A 1282 damage Breath crit at the end turned the battle around. I’m sort of in shock that I lost to a triple damage team. I guess crit happens.
W: Molten Corgi, Clock Em’, Firewing (36-9-2)
Instead of quitting I took the rage out on a corgi. So satisfying!
W: Firewing, Fel Flame, Strand Crab (37-9-2)
Rare Firewing, uncommon quality crab, poor quality Fel Flame. It must be that weekend!
W: Weebomination, Emerald Whelpling, Molten Corgi (38-9-2)
I almost lost to this team, which enough to make me want to take a break. Of course the Weebomination is going to give me some trouble, but an Emerald Whelpling? It’s time to take a break!
February 21, 2016
L: Graves, Fragment Of Anger, Trunks (38-10-2)
My opponent wasn’t the sharpest pet battler out there, but who cares when you have two out of the seven 1st-tier pets on one team along with a pet that synergizes well with them.
W: Searing Scorchling, Netherspace Abyssal, Hatespark the Tiny (39-10-2)
This battle was quite a bit closer than I expected. Plagued Blood helped out a lot.
W: MPD, Fragment Of Anger, Teroclaw Hatchling (40-10-2)
Yay, quality win. Of course having an imp against the MPD helps, but I still had to be really smart with managing my health against the back line damage. I also had to eat the Soulrush carefully. I earned this one.
January 4, 2017
W: Xu-Fu, Cinder Kitten, Brightpaw (41-10-2)
Almost a year later I decided to continue this team’s journey. This was a fairly simple team to warm up against, although Brightpaw has suprised me in the past a few times with its Prowl to Arcane Dash combo. This time I was able to force swap it after it buffed. I was also able to use Bash after Xu-Fu used Prowl, which meant I avoided a ton of damage.
D: Bone Sepent, Unborn Val’kyr, Son Of Sethe
At first glance I thought there was no way that I would even come close to winning this, but my opponent let me gate at will without trying to juke. The best case of this was when I gated out the Bone Serpent to deny its racial. I ended up facing the valk with my twister to end the battle, and even with Bash the twister didn’t have enough damage to eek out the win. Still, did better than I thought I would.