Today’s Team: Obvious Ponies
H/H Unborn Val’kyr (Shadow Slash, Curse Of Doom, Haunt)
S/S Fiendish Imp (Burn, Immolation, Nether Gate)
P/P Warbot (Missile, Minefield, Extra Plating)
I know, I know, another Minefield and swap team. And this time I’m cashing in on the current cheese: the Unborn Val’kyr. It went from brokenly bad to brokenly good with the changes to the Haunt mechanics.
The plan here is to throw down a Minefield with the Warbot then swap to the Val’kyr. I’ll use Curse of Doom on then Haunt, then bring in the Imp. I’ll then use Nether Gate to swap out the current pet. I’ll use Immolation and then bring back the Warbot, who will be ready to throw down another Minefield. The Unborn Val’kyr will be done Haunting, I’ll go through the sequence again.
These are some very obvious and very scripted tactics. As strong as the Val’kyr is I feel it’s still a one trick pony with Haunt. Any shields or even aquatics can cause it trouble, and because it’s the current cheese of the meta more people have been running those. I mentioned this is a very scripted rotation, once my plan gets messed up (as it usually does in pet battles) any improvisation may be hard with this group. In other words, a lot could go wrong.
P/P Emperor Crab
H/P Darkmoon Tonk
B/B Direhorn Runt
It’s like that Emperor Crab was reading what I just wrote. Damn you psychic crustaceans! P/P Emperors are considered by many to be the “best” aquatic.
I know I have an Emperor Crab to face, and a P/P at that. I don’t think that I’m going to deviate from my plan, it’s just not going to work as well.
I start with my Warbot and the Emperor Crab comes out to meet it. I lay down my Minefield and the Crab puts down a Whirlpool. Ok, I will have to deviate from my plan after all. I swap to my Val’kyr while the Crab Surges. I can’t use Curse Of Doom because I’m going to use Haunt early. If I use Haunt now the Whirlpool will miss me. This is one of the reasons people equate Haunt to a “free” Feign Death move. You essentially get a pass on any impending damage that’s going to hit after you use Haunt because your Val’kyr has died. Another benefit of Haunt is that unlike Feign Death is that you get to choose the pet that’s coming in. I choose the Imp.
Mines are down, the Emperor Crab is Haunted, it’s time for the Imp to do its thing. The Imp gets Surged and Gates out the Crab, who will now be taking weak damage on the back line. The unfortunate Direhorn is forced into the Mines to watch most of its health disappear. It Primal Cries while I use Immlation. I swap to my Warbot and Horn Attack misses. Another Minefield goes down as my opponent swaps to the Tonk and the Haunt ends, brining my Val’kyr back to life on the back line. While not exactly as planned, the overall strategy is working. I bring in the Val’kyr to Curse and Haunt the Tonk.
The Imp comes in to Gate it out. The Direhorn takes another Minefield, if I didn’t hate them so much from 5.3 I’d almost pity the dead beast. At any rate its a goner so the Crab comes in. I bring in my Warbot, apply my Extra Plating and try to take out the resilient Crab with Missiles. Thanks to the back line Haunt the Tonk has hit 0 hp and uses its failsafe. I could put down more mines but I’ll be able to finish the Tonk off, it’s the Crab I’m more worried about. My Missiles and Plating are almost enough to outlast the Crab’s healing and power as the Warbot perishes with 49 hp left on the Crab. The Imp comes in to finish it, misses a burn but a tick of Immolation kills the Emperor Crab. Rather than take his final shot the Tonk runs away.
This was a very scripted plan that I was able to pull off beautifully. I would have to give this team a few more whirls to see what I really think of it. What happens when the plan falls apart? Can it recover?