Today’s Team: Blue Weirdos
P/P Nexus Whelpling (Frost Breath, Mana Surge, Arcane Winds)
H/P Blighthawk (Infected Claw, Ghostly Bite, Lift-Off)
P/S Mini Mindslayer (Mana Surge, Inner Vision, Interrupting Gaze)
I felt like dusting off an old team for today’s write up.
This team is based on the weather Arcane Winds. The plan is to start with the Whelpling to use Arcane Winds and Mana Surge. Mana Surge will hit a second time if the weather is Arcane Winds. Hopefully a dragonkin bonus will proc and do some serious damage. After the Whelpling dies either the Blighthawk or the Mindslayer will come in depending on the situation. Both of these pets benefit from Arcane Winds: the Mindslayer has its own Mana Surge and the Blighthawk will not stun itself when using Ghostly Bite (since Arcane Winds prevents stuns and roots).
This is an old team that wasn’t all that competitive when it was new. I think I’ll need help from the queue to pull off a victory. Mana Surge is somewhat unreliable , only hitting with 80% accuracy.
The Opposing Team:
P/P Spirebound Crab
P/S Gregarious Grell
B/B Unborn Val’kyr
The queue gave me this regular on my meta. They love the Grell despite not winning much with it.
Like a super pro I accidentally click on the Mindslayer instead of the Whelpling, nice one. I use Interrupting Gaze against the Spirebound Crab since I’m already here, but then quickly decide not to deviate from my original strategy and swap to the Whelpling. Arcane Winds and Mana Surge meant that the Crab is dead in three turns. Seriously, Mana Surge is crazy when it hits. It’s even crazier with a dragonkin racial. The Grell comes in to try and take out the Whelpling but fails with the Burn. The third double Mana Surge hit to proc another dragonkin racial. The Grell decides to Cauterize, then next turn finally takes out the Whelpling.
I bring in my Blighthawk to watch the Grell Dodge. After a missed Burn my opponent swaps to the Val’kyr. Much to my surprise the Val’kyr puts up a Curse and then spams Shadow Slash. A Claw, Ghostly Bite and Lift brings the Val’kyr down to 0 hp. It Haunts on its undead turn, but all it did before Haunting was hit one Slash. The Blighthawk has plenty of health for the Grell. After a Dodge and a few burns my opponent realizes there’s not much hope and bails. I barely got to use the Mindslayer. I needed the queue to be nice to me and it was.