October 22, 2013

Today’s Team: A New Hope
P/P Sen’Jin Fetish (Shadow Slash, Immolate, Sear Magic)
P/P Warbot (Missile, Minefield, Extra Plating)
S/S Fiendish Imp (Burn, Immolation, Nether Gate)
I know, I know, another Minefield and swap team. Sue me.

As with any Minefield team the goal is to put down a Minefield and watch it explode as the other team walks right into it. If they won’t walk into it on their own accord then force them into it with the swapper, in this case the Imp. The Sen’Jin Fetish is there as a counter to all of the Val’kyrs running around these days. Sear magic will remove their Curse of Doom and stop them from Haunting all in one fell swoop. Thanks Rhonstifor for the idea about the Fetish.

By adding the Sen’Jin Fetish I’m not getting a lot of new types of attacks. Immolation is an Elemental DoT which I already have from the Imp. Shadow Slash is useful but that’s about it. Often times when I’ve used Sear Magic in the past there’s no occasion to use it in the battle so it is a waste of the third slot.

The Opposing Team:
P/P Lil’ Deathwing
B/B Soul Of The Aspects
P/P Son Of Animus
I see Lil’ Deathwing and I smile. I have a Sear waiting for you.

The Battle:
I know that my opponent will likely start with Deathwing so I start with the Fetish. True to form, Deathwing starts and uses Elementium Bolt. I Immolate with my Fetish then Deathwing casts Darkness. My opponent swaps to the Soul as I Sear away the Elementium Bolt before it hits and stuns me. Ok, no Bolt, now I’m going to be stunned anyways from the Surge Of Light. I get a Slash off before the Surge stuns me. I swap to the Warbot.

102213AThen it happens again. Extra Plating saves me. I caught some flak on the forums for listing the Warbot so high on my top PvP pet list (number four) but this is an example of why it has won me so many battles. I throw down a Minefield then pop Extra Plating. I’m faster than the Soul so I actually get four rounds of 50% damage rather than the usual three. I Missile down the Soul Of The Aspects while it uses not one, but two dragonkin racials on me. The Warbot survives with 4 hp. Deathwing enters into mines then gets a Missile kill shot before he can get off a move. Animus joins the fight and rather than take out the Warbot it pops its own Extra Plating which allows me to get a Missile off. Then I win the coin flip (both pets are 260 speed) and another Missile hits the Animus. The Warbot finally goes down but by now I have two pets that have Elemental attacks so finishing it off is a breeze. This was another short battle at 19 rounds, I like that.

2 Responses to October 22, 2013

  1. Josh says:

    Sorry for the late comment but I often read your old posts for new ideas. I’m curious – why did you go for Immolate with the Fetish rather than Wild Magic? Like you say above, you’re not really getting much from the Immolate you don’t already have whereas Wild Magic will buff pretty much anything, especially the Imp’s Immolate if you have that up.

    • Discodoggy says:

      I think at the time there were so many Val’kyrs around (even more than now) that I wanted to make sure I had a DoT to apply so it could tick on the back line after I Seared the Haunt. You are right, Wild Magic would be a better choice in general. And feel free to leave a comment wherever you like :)

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