October 20, 2013

Today’s Team: Fawndjango
S/S Death Adder Hatchling (Poison Fang, Puncture Wound, Blinding Poison)
P/B Infected Fawn (Flurry, Adrenaline Rush, Death and Decay)
P/P Son Of Animus (Metal Fist, Touch Of The Animus, Extra Plating)

Strategy:
I’ve wanted to make an Infected Fawn team for awhile but I only had a B/B. I would always forget to get a P/B until today when I finally went out to the Eastern Plaguelands with my DK to pick one up. This team is my first attempt at using the Infected Fawn. I’ll try to make Death and Decay interact with Touch Of The Animus to heal the Fawn. Similarly, I’ll try to apply Poison with the Death Adder to get some more heals. I’ll probably start with the Fawn to put down Death and Decay and go from there. I chose Flurry and Adrenaline Rush over Infected Bite and Consume Corpse for the anti-undead capabilities. The other choice would bviously be better for humanoids, I’ll have to see what the queue gives me to find out if the choice was right.

Concerns:
Touch Of The Animus is has only a two round duration so there’s a very small window to make it work for the other pets.

The Opposing Team:
H/H Magical Crawdad
H/P Ghostly Skull
P/B Onyxian Whelpling
I hate Crawdads and they’re making a huge resurgence on my meta.

The Battle:
102013BNo humanoids here, the choice of Flurry was a fortunate one. I want to get Death and Decay down as soon as possible so I start with the Fawn while my opponent starts with the dragon. After a DnD and a Scorched Earth then a Flurry the Whelpling uses Lift so I swap to the Animus. I probably should have taken a little more damage with the Fawn before I swapped, but I wanted to make sure the Whelpling had enough health to apply Touch. It’s a big waste of Touch if you use it as a last or second to last blow since it expires along with the pet it’s applied to. So if the pet dies, no more healing. The Animus gets hit with the Lift and applies the Touch. After one round of healing from Touch my opponent swapped to the Crawdad. No easy win versus a dumb Crawdad, I’m gonna have to work for it.

102013CIt’s Animus versus Crawdad now, I try to take off some hp while it’s setting up its heals. Thankfully it has Renewing Mists rather than Shell Shield. A shield would have meant gg to my entire plan of Touch healing through DoTs. There’s hope. The Animus uses Metal Fist a few times while the Crawdad uses Mists and Wish on itself. The Crawdad heals itself back to full heath. Damn I hate Wish. I don’t want to lose anymore health on my Animus so I swap to the Adder. I’m able to blind the Crawdad to protect myself and get a Puncture Wounds off. Then my opponent swapped to the Skull who now has to face the Adder.

102013AI just realized that the blow by blow report is going to be long and tedious just like this 33 round battle was. I will highlight the important points. The Fawn was able to do some really nice damage to the Skull by hitting a third Flurry twice. A couple of times I was able to get Touch on the Crawdad who stayed in to get off a Wish, which meant close to 500 healing from the Death and Decay ticks. The real deciding factor here was the Animus and its Extra Plating. The Animus was close enough to death that the Crawdad decided to go for the kill rather than heal. The Animus was able to survive by Fisting and Touch heals along with the Extra Plating long enough to take the Cradad down to 500 hp before expiring. The the Adder came in to Poison and Puncture Wounds to finish off the Crawdad before its Wish could be granted. That was definitely a mistake on the part of my opponent, a mistake that cost the battle. Only the low health Skull remained at that point so it was easy enough to finish off.  I don’t think I could have pulled it off if my opponent had healed rather than try to take out the Animus.

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