November 6, 2013

Today’s Team: Righteous Ravaging
P/P Ravager Hatchling (Rend, Screech, Devour)
P/P Murkalot (Blessed Hammer, Shieldstorm, Righteous Inspiration)
P/P Crimson Geode (Spark, Amplify Magic, Stone Rush)
Just messing around to get a feel for the Murkalot.

Strategy:
The plan is to use Righteous Inspiration to buff the Ravager and Geode. Both Rend and Spark are abilities that have a 50% chance to gain an extra attack when going first. Righteous Inspiration forces a swap with highest hp pet and gives it a 100% damage and speed increase for one round so these moves ought to be going first when RI is used. Not the soundest strategy but it’s been fun so far and it can put up some big damage numbers.

Concerns:
With a fun team (as opposed to a competitive one) you always run the risk of getting badly beaten. Oh well, that’s the chance I’m taking.

The Opposing Team:
B/B Nordrassil Wisp
S/B Alpine Foxling Kit
S/S Rapana Whelk
A lot of B’s and some S’s in the wrong places.

The Battle:
110613AI got some mediocre pets to play against with my fun team, I guess I’m lucky. It started off as the Whelk versus Murkalot. My Geode has 1319 hp and my Ravager has 1237 hp so the Geode will come in on the Righteous Inspiration swap with its weak attack versus critters. Screw it, I’m not going to change around my strategy, I use Shieldstorm and RI so in comes the Geode. All that power and speed is wasted by the Whelk being a soft counter to the elemental damage as Spark hits all three times for around 450 damage. I swap to the Hatchling for some beast damage. My opponent kept in the Whelk until it died for reasons unbeknownst to me.

110613BThe Wisp is next up and it actually did some decent back line damage with Arcane Explosion spam. I swapped whenever I got blinded so I gave it some free turns on the swaps. Eventually I was able to get another RI up, this time for the Ravager. It only hit on two out of three Rends but still did over 750 damage. After the Wisp went down I still had three pets to deal with the Foxling. It made a valiant attempt but it was a final Stone Rush that finally did it in. This was a fun team meant to put up big numbers, it really isn’t all that competiitve. I should probably try to come up with some competitive teams for Murkalot, but really with all the Kovok, Adder and Val’kyr teams I’ve been playing this silly team was refreshing.

6 Responses to November 6, 2013

  1. steve says:

    I really appreciate your blog and I’m looking forward to seeing what you come up with for the murkalot. My first thought was chrominius or the darkmoon tonk for their big front-loaded attacks. There’s also the stunted direhorn for a hasted double damage horn attack or maybe a pet with ghostly bite.

    • Discodoggy says:

      How has the Darkmoon Tonk been working out? I haven’t been making too many Murkalot teams, I’ve been more concerned with countering it. However, one good team I’ve been messing around with is a Sunlight and Murkalot team. A Righteous Inspiration and Solar Beam in Sunlight does close to 2k damage (from Soul Of The Aspects). I’m still working out the details. I’m glad you’re enjoying the blog :)

  2. steve says:

    I ended up deciding not to pay the money for the murkalot, so now I’m on the outside looking in and working on counter-comps. I really like Valkyrie + Crawdad but haven’t settled on a third yet.

    • Discodoggy says:

      I’ve been using anything with Bash or Clobber that’s faster than Murkalot. That’s not a lot of pets to choose from, but they do work well against RI.

  3. steve says:

    Murkalot’s shield really messes with mines and has me reconsidering that whole strategy.

    • Discodoggy says:

      I stopped running Minefield teams as well for now. I think it is good that Minefield has a counter now, it really did need one.

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