Today’s Team: Return Of The Cloud
H/S Kovok (Poison Fang, Pheromones, Puncture Wound)
H/P Wild Jade Hatchling (Tail Sweep, Call Lightning, Cyclone)
S/S Jademist Dancer (Steam Vent, Rain Dance, Acid Rain)
The plan is to use Lightning along with the AoEs to do a lot of back line damage. I’m still loving Cyclone with the Dancer (and I still haven’t leveled my P/S lol). This team has some nice flexibility to it. I could start with either Kovok or the dragon depending on the situation. Then the Jademist Dancer can come in and buff either Cyclone or Pheromones. I don’t think I’m going to go out of my way to get all three things going at once, but if it happens it’ll be interesting. This team is also good against other weathers since I have two weather changers.
The problem with Lightning is that DoTs and AoEs are fairly common now. My Lightning could benefit the other team as well as mine.
The Opposing Team:
S/S Phoenix Hatchling
H/P Mr. Grubbs
P/S Fossilized Hatchling
I started with my dragon against the Phoenix. The first attack against me is the DoT Immolate, just what I was afraid of. I put a Cyclone down and have to make a choice. Do I use Lightning or not? My opponent has a DoT and possibly an AoE, both of which greatly benefit from Lightning. I decide to go for it! I cast call Lightning and the Phoenix uses Conflagrate. I have the DoT on my dragon but decide to back line it anyways, it should be able to come out to get another move off. I swap to the Dancer and immediately use Rain Dance as it takes an Immolate on the swap then a Burn. Rain Dance plus Steam Vent was brutal against the Pheonix, taking it out with 905 damage on the crit.
In came the Fossilized Hatchling. Luckily it didn’t have Bonestorm or the result of the battle may have been different. The Hatchling was using Bone Bite, Death and Decay and Bone Prison. Steam Vent crit again, then the Dancer was able to get off an Acid Rain before dying. By this time the Cyclone damage had really added up. The dragon was still alive so I brought it for hopefully one last move. It survived a Bone Bite with 6 hp and used another Cyclone. The Hatchling was almost dead so Mr. Grubbs was my main concern, that’s why I used Cyclone. I hoped that the Cyclone would take the Fossilized Hatchling out but it didn’t connect. Kovok brings the Hatchling down to 0 and then uses Pheromones on its undead turn. I might as well get one turn of use out of it. Now Mr. Grubbs is the enemy, I’m thinking if it Burrows and hits then I’m done for. It uses Consume after Kovok Poisons it, the Puncture Wound on the round finished Mr. Grubbs and won the battle. Kovok survived with around 200 hp in a fun and close battle, a battle that was much more interesting than pressing 2 and watching everything die.