March 6, 2014

Today’s Team: Axis Of Ceva
S/S Death Adder Hatchling (Poison Fang, Puncture Wound, Blinding Poison)
P/P Lil’ Ragnaros (Magma Wave, Magma Trap, Sons of the Flame)
S/S Mulgore Hatchling (Peck, Shell Shield, Feign Death)

Strategy:
Tonight I went off the deep end. After losing a few times to the overtuned move Magma Trap I decided to use it myself. I figured as long as I’m getting off my high horse I might as well go all the way and pair Lil’ Rag with the also overtuned Death Adder Hatchling. This pair has been obviously kicking some butt in the queue tonight. There’s some really nice coverage synergy here. One of the best ways to combat Magma Trap is to use a critter. With the Death Adder here critters shouldn’t be a problem. And what about a mech to counter the Death Adder? Don’t worry, Lil’ Rag has it covered. I’ve tried a few different pets as a third. It’s sometimes fun to throw an underused pet like the Mulgore Hatchling on a good team like this just for kicks. “Just for kicks” has meant a 15-2 win/loss record for this team. The plan is to put down a Magma Trap with Lil’ Rag then use Magma Wave to set it off (thus negating the randomness) then either swap to the snake or Mulgore Hatchling depending on the scenario. The Mulgore Hatchling has been coming in handy with its Feign Death. I’ve been swapping it in to let Blinding Poison recharge then using Feign Death to go back to the snake.

Concerns:
I thought it would be good to have a flying attack like Peck in case of aquatics, but it doesn’t hit hard enough to take out Emperor Crabs. One of the two losses was to a team with a crab on it. The other was to a Moonlight team.

The Opposing Team:
H/S Scalded Basilisk Hatchling
H/H Unborn Val’kyr
S/S Fiendish Imp
I better put on my big boy pants for this one.

The Battle:
030614AThe Scalded Basilisk Hatchling was the first enemy pet. My Death Adder Hatchling used Poison Fang then got hit with a Crystal Prison. I swapped to Rag and took some Thrashes. The Scalded Basilisk Hatchling used its Feign Death as I threw the trap down. The Val’kyr was in now so I didn’t want to use Magma Wave to set off the trap after the Haunt came. The Val’kyr cast Haunt before Lil’ Rag went under. The basilisk came in while Lil’ Rag was under. The Magma Trap went off on the beast so my opponent brought in the Fiendish Imp. The Fiendish Imp killed Lil’ Rag but not before a Magma Wave took out the basilisk on the back line. I brought the snake in then the Val’kyr swapped back in. My snake blinded and poisoned the Unborn Val’kyr, after the blind wore off it cast Haunt. Bad move. My snake was able to take out the Fiendish Imp before the Unborn Val’kyr resurrected. I only needed two pets to win what I thought might be a tough battle.

7 Responses to March 6, 2014

  1. Hirrus says:

    I did a similar “Just for Kicks” team out of frustration recently. My strategies kept getting countered over and over again, so I just threw together three pets that were individually powerful, and had good coverage, and then started wrecking everyone. That team included a Lil’ Rag, too, with the same move setup, so it’s possible that the trap is just so overtuned that you can build a coverage team and it’ll provide power enough to get you through the more challenging fights.

    I think that lacking a strategy gives a nontrivial advantage. You don’t have to be afraid of getting countered if your strategy doesn’t have a great deal of synergy that your opponent can interrupt.

    • Discodoggy says:

      I think you’re right Hirrus about not having a set rotation or strategy giving you an advantage. You have a lot more freedom to counter and respond to what your opponent does rather than worry about how you’re going to get your own strategy going.

      I do think that trap is very over tuned. It shouldn’t both interrupt and stun for the next round, and you should be able to cleanse it or sweep it without setting it off.

  2. Choan says:

    Disco man, are you alright? I mean, for going low like that, do you wanna talk about something that’s bothering you???
    Ok, jokes apart, Lil’ Rag can be pretty fun to use, just saying~

    • Discodoggy says:

      You know what happened is that the Treasure Goblin got me using the Unborn Val’kyr again, then it was a slippery slope to the DAH. I realized using the fotm cheese isn’t that bad, I’ll try it out every now and then. Blame the Goblin!

  3. Rhonstifor says:

    I remember being on the forums saying I thought Lil Rags was a top pet and getting shot down that it was strong but not really top flight.
    Lil Rags is ridiculous when used right on the right team.

  4. Ronninn says:

    I’m going to try this tonight, I don’t have a Mulgore Hatchling though, so hoping my Egbert is good enough of a replacement.

  5. Ronninn says:

    I ran this group with B/B Unborn Valk instead of the mulgore hatchling, it’s pretty solid :)

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