Seeking a Third: Jademist Dancer & Slitherscale Elver
S/S Jademist Dancer (Steam Vent, Rain Dance, Acid Rain)
S/S Slitherscale Elver (Deep Bite, Clobber, Pump)
I didn’t do much theory crafting or preparation when it came to the 6.1 pets, so little in fact that I didn’t even know that the Sliverscale Elver existed. I saw it once on the auction house and wasn’t too impressed by it (especially not at the ridiculous price being asked). Yesterday after defeating the traveling battler I got the Slitherscale Elver as a drop. I still wasn’t excited. Then I noticed that it was an S/S, hmmm, that caught my eye. Finally the excitement came when I noticed that this pet has a choice between Clobber and Dodge in the second slot. A stun or avoid on a fast pet? Awesome!
I paired it with the Jademist Dancer and haven’t looked back. I’ve been using Deep Bite, Clobber and Pump. I’ve been tempted to use Grasp for the root, but it only does 210 damage. Deep Bite is a ramp-up move so it has a drawback; it’s this first slot that prevents the elver from being great. Despite this I’ve been winning a decent amount with this pair. The elver’s moves get a buff from cleansing rain when the Jademist Dancer gets it going. I’ve usually been starting with the elver to Clobber then Pump, then either back line it to get the buffed Pump off later or stay in to start the ramping of Deep Bite. My biggest concern is magic pets since I have so much aquatic damage.
Pet 1: H/P Ancient Nest Guardian
I’m hoping to counter any magic damage with the mech. There’s plenty of coverage for the mech with all of the elemental damage that I have.
Team 1: Slithernest
vs. Unborn Val’kyr, Stitched Pup, Blossoming Ancient
What a crappy start. When the Stitched Pup replaced the valk after the CoD and Haunt I knew a Howl was coming. I was thinking swap, but my mouse clicked Pump instead. Oops. Now Shattered Defenses was up so I had to stay in and let the elver die since it would just die on the back line if I swapped. After it died I brought the Jademist Dancer. My mistake was bad but my opponent’s mistake was much worse: the Blossoming Ancient came in to face the Jademist Dancer. Bad idea. This allowed me to make up some ground and set up a showdown with the low health Blossoming Ancient versus my full health mech. I needed to take it out fast before the heals got going. The mech prevailed with a Metal Fist then an unleashed Wind-Up in this battle of mistakes.
Pet 2: S/S Albino Chimaeraling
The fast dragon provides a way to take out magic pets. My main concern is that its main attack is weak against undead pets.
Team 2: Slitherino
vs. Fiendish Imp, Corefire Imp, Singing Sunflower
What is this? National “I have no respect for the power of the Jademist Dancer” day? It must be, because for the second battle in a row someone swapped an elemental in to face my elemental. Maybe they think it’s a better option than facing the elver.
Whatever the reason, the flower was a non-factor as it got two-shot without casting anything. After that you would think it was a faceroll; it wasn’t, the battle was much closer than I thought it would be. I still won but it was close. The dragonkin racial was a necessary part of my win at the end of the battle. Damn those imps when they’re not on my team.
Pet 3: B/B Willy
Sometimes you just gotta use Willy for some fun times. Hopefully I’ll run into an undead pet to punish.
Battle 3: Slithereye
vs. Effervescent Glowfly, Stitched Pup, Untamed Hatchling
I got owned by Slicing Winds. It’s nice to see that it hit can hit eight times in three attacks for someone. Some people love Willy, but I don’t win too often with him. Something about the play style just doesn’t work for me. Plus I didn’t play this one too well; I kept Willy in against the Stitched Pup while Shattered Defenses was up because I had a plan that would lead to victory. It revolved around the Jademist Dancer taking away the flying racial with Acid Rain. Before that could happen the Untamed Hatchling surprised me with a deadly crit. Bad dragon.
Pet 4: S/S Ore Eater
No really, Shell Armor is not overpowered. Really.
Battle 4: Slitherarmor
vs. Teroclaw Hatchling, Pandaren Earth Spirit, Electrified Razortooth
This was an elemental smorgasbord for my aquatic damage to feast on. As if there wasn’t already enough strong damage going around the Teroclaw Hatchling used Nature’s Ward to take damage as if it were an elemental. Three pets with aquatic attacks against three elementals. It was a massacre as it should have been. Note to self: when facing aquatic damage with the Teroclaw Hatchling avoid Nature’s Ward if possible. Actually, I’ve already made that mistake at least once.