Today’s Team: Vole Dancer
S/S Fiendish Imp (Burn, Immolation, Nether Gate)
P/P Sen’jin Fetish (Breath, Wild Magic, Sear Magic)
S/S Grotto Vole (Flurry, Sting, Stampede)
I leveled my Grotto Vole today and wanted to put it to good use, but am not feeling creative enough to come up with something interesting. To the imp and mask I go! This is very similar to a team that I have use before, with the Grotto Vole replacing the Prairie Mouse. What these two critters have that makes them different from other rats is that they can take both Flurry and a DoT; other rats have to choose between the two. The mouse and vole are different from each other, too: the fastest mouse is 325 speed while the S/S Grotto Vole is 341 speed, and the vole has Sting instead of Poison Fang. While Sting lasts longer and has a stronger tick, it does not do any damage upon application like Poison Fang does. Come to think of it, Sting would probably do better a=on a Plagued Blood TOTA team. Maybe next time.
Hopefully Sting won’t suck. I don’t know that the 341 speed of the Grotto Vole will be necessary.
The Opposing Team:
S/S Fiendish Imp
Who’s up for a game of chicken? The imps faced off, both started with Immolation then spammed Burn, hoping the other would flinch. We both held out ground, then on the final and most important round of chicken both imps had around 150 health, I won the coin toss, yay! Even with the imp gone it was still no easy task to take out the healing spam. I’ve been using more healing teams lately (mostly because the Teroclaw Hatchling is POTM) so I’m becoming more accustomed to them. Still, it irks me when teams heal more than they attack. Out of the six moves that remained on the two opposing pets three were three heals and one avoid. There was a lot of swapping between the fawn and Chi-Chi so having DoTs definitely paid off. All the healing couldn’t keep up with the ticks and Wild Magic; it took 39 rounds for my vole team to come out on top. Ugh.