Today’s Team: Sneaky Puncture
P/P Mechanical Scorpid (Barbed Stinger, Puncture Wound, Extra Plating)
S/S Young Talbuk (Horn Gore, Tough N’ Cuddly, Flurry)
H/H Tiny Sporebat (Shadow Shock, Leech Seed, Confusing Sting)
I’ve really been enjoying the Young Talbuk so I first chose the beast. I looked for a pet with some elemental damage (coverage against mechs) and came across the Tiny Sporebat. I included Shadow Shock for some anti-humanoid and Confusing Sting after I remembered that it can apply the poisoned effect. I thought that maybe I can sneak in a Puncture Wound (since it’s possible someone won’t realize that their pet is poisoned). I chose the Mechanical Scorpid for this. As much as I wanted to take Wind-Up I decided to play it safe and go with a move that can do damage each round instead of every other round so I chose Barbed Stinger.
The Mechanical Scorpid has been a big let down for me. I had hoped that it could be a top pet but the move set is too clunky with Wind-Up and too rng with Barbed Stinger (only a 20% chance at applying poison).
The Opposing Team:
P/S Amber Moth
P/P Death Talon Whelpguard
I really wasn’t sure what my opponent was going to start with. I chose my Mechanical Scorpid, my opponent chose the Death Talon Whelpguard. It turned out to be a bad start for me since the dragonkin had Darkflame. It caused around 650 strong damage before I could get my Extra Plating up. On the next round Shadowflame and Barbed Stinger were cast, with poison proccing from my attack. Would my opponent stay in for the Puncture Wound? Yes, the double attack did a total of 690 damage, nice. On the next round my mech finished off the dragonkin then had to face the moth. It was able to get off one Barbed Stinger (and another proc!) before dying.
Again, I wasn’t quite sure what to do. The moth still had its flying racial and it was faster than my flyer, so that wasn’t a great match-up for me. Also, I wanted to save the Young Talbuk for Bonkers since it would take weak damage from the monkey’s humanoid attacks. I decided to pit my flyer against the moth to try and take it below 50% so the talbuk could out speed it later, then hopefully handle Bonkers as well. Like most battles against moths, so much depended on whether or not the sleep procced. My Tiny Sporebat got hit with the Moth Dust but not the sleep. This allowed it to cast Leech Seed. I assumed that Cocoon Strike would come next; I saw a chance to grab the initiative. I swapped to my talbuk as the moth went into its cocoon.
Now my Young Talbuk was faster than the moth (it is slowed while in the cocoon) and I could Flurry. Flurry is a unique move in the sense that if the first attack is blocked the other attacks still continue. I cast Flurry, broke through the cocoon and did enough damage to bring the moth below 50% health and out of the flying racial. Two more rounds of Flurry took the moth out before it could cast Moth Dust again. At this point the battle was pretty much over, barring great rng from Bonkers. Bonkers attempted a weak Haymaker but missed, then ran away befor the battle was finished.