June 6, 2014

Today’s Team: Jaguero Intensified
H/S Tiny Twister (Wild Winds, Bash, Call Ligntning)
P/P Sen’Jin Fetish (Flame Breath, Wild Magic, Sear Magic)
P/P Baby Ape (Smash, Clobber, Banana Barrage)

Rationale:
I’m loving these stun moves on the 289 and 260 speed pets. Especially when there’s some lightning, DoTs and field effects. The extra turn gained can add up to a significant amount of damage. The Sen’Jin Fetish works well on this team due to Flame Breath and Wild Magic working so well with lightning and also because of Sear Magic being able to somewhat counter Unborn Val’kyrs. The ape will hopefully be able to drop some bananas in lightning for a lot of extra damage.

Concerns:
With two stuns I need to keep track of Resilience so that I don’t try to pull off an impossible stun.

The Opposing Team:
B/B Unborn Val’kyr
P/S Death Adder Hatchling
S/S Silky Moth
Oh, what a lovely tea party!

The Battle:
I was feeling proud to beat another tough combo when I realized it wasn’t so much my skill that won, it was more of my opponent not knowing how to deal with a Sen’Jin Fetish. What would be the optimal opening for me? It would be:

Flame Breath/CoD
Wild Magic/Haunt
Blinding Poison/Sear Magic

060614AWhich is exactly how the battle started. The Unborn Val’kyr was then on fire and taking extra damage while the snake didn’t get its second turn of protection from the blind. The Sen’Jin Fetish took out the DAH with Flame Breath and Wild Magic. My opponent really should have either blinded again on the mask’s undead round or swapped in order to gain the benefit of the two round blind later, but they let the snake die instead. So far, so good. I’m ahead but by no means safe. The valk was brought in as I brought in my Tiny Twister. I Bashed, my opponent swapped to the moth which took a Call Lightning to the face. The next round saw Moth Dust hit (but not proc sleep) and Wild Winds. Now I was starting to feel safer. I decided to swap to the ape in order to let my Bash and Call Lightning recharge. The rest of the battle played out pretty straightforward, the Baby Ape and Twister were able to finish the battle out, although the Shadow Shock plus lightning brought my ape a lot closer to death than I would have preferred on the Unborn Val’kyr’s undead round.

7 Responses to June 6, 2014

  1. Vek says:

    Love when that opening happens with Valk/DAH against a Sear Magic pet, it really turns their whole battle plan up side down.

    • Vek says:

      That said, more and more my opponents are wise to the power of the Sen’jin Fetish and do not as often fall in that trap anymore. So just today I have started to track down less used pets that still have a sear magic ability. They are not that many in number but it is still pretty rare that I face them myself. Still it good to keep your opponents guessing and surprising them.

      I have come up with a couple of pets I will probably try out this week, things like the Helpers with Egg Nog, perhaps go with Ice Tomb and Snowball. And of course the Curious Oracle Hatchling. And of course the Grell.

      But I have just tried out the Nexus Whelpling. Has worked out really well. Beat a Valk/Crawdad/Fiendish Imp, and a Valk/Creepy Crate/Fossilized Hatchling. Seeing the Nexus Whelpling I believe most opponents think you are going to change the weather and blast away with Mana Surge. I did not want to be in a roll off against 244 speed valks so I brought the P/S breed(almost a bit tempted to go out and get a P/B breed). One problem though is that the Nexus Whelpling has weak against undead slot 1 attacks, and it will not get that excellent Dot+Wild Magic on the Valk. But it still has both Sear Magic and Wild Magic. Wild Magic has been the true winner of course. Tiny Twister ate up another Crawdad, and Darkmoon Monkey really punished the undead with Wild Magic up.

      • Discodoggy says:

        That’s a good idea. I know if I ran across a Nexus Whelpling I would expect a Mana Surge build.

        Dragonkin sure need some good representation. I don’t know if you saw the family info on 500 Battles Of Data but dragonkin are the second worst as far as winning is concerned (where magic has the honor of being the worst). When the racial was changed to activate at 50% instead of 25% I thought dragonkin were actually going to be OP. I couldn’t have been more wrong.

        • Liwei says:

          I think the problem with dragonkin is that not only are there not many, but the majority of them are slow pets and very predictable. It doesn’t lend itself well to PvP where players don’t just blindly walk into say, a mana surge.

        • Vek says:

          Quite interesting data you collected. And yes, dragonkin and magic are probably the least used families. I guess beasts would not be up high if it were not for the DAH(and the occasional Direhorn/Xu-Fu).

          Two other things work against the Dragonkin. Many dragonkin are weak against popular family undead. And while dragonkin are strong against birds the most popular birds are in turn very strong against the Dragonkin as well(call darkness).

          • Vek says:

            Also Tail Sweep is doubly cursed since it counts on you being slower which against undead you often are not.

          • Noel says:

            Strange, I’ve been seeing a ton of magic lately, especially the magic broom. So much so that I started using a mechanical dragonling to take them out.

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