Make It Twenty
I must be playing with some good teams in order to even have the opportunity to get twenty wins without a loss. One should be easy and one is a long shot.
H/P Fragment Of Anger (Seethe, Spirit Beam, Soulrush)
H/P Trunks (Smash, Ethereal, Avalnche)
S/S Alpine Foxling (Flurry, Howl, Dazzling Dance)
Current Record: 19-0
The FoA has become my go to pet. I know there’s nothing admirable about that, yet at the moment I don’t care. I really hate losing to MPDs and even more to Teroclaw Hatchlings and this undead pet is good against both of them. I’ve seen a lot of MPDs go down thanks to the angry face.
vs. Mechanical Pandaren Dragonling, Teroclaw hatchling, Fragment Of Anger
Wow, right on cue. This was an interesting battle due to the opposing FoA and Teroclaw Hatchling having alternate builds: the bird had Hawk Eye and the face had Enrage. It didn’t matter what moves the pets had because my opponent played poorly. The MPD started off by casting Decoy. After my Seethe took off one charge then Spirit Beam took out the second and did some nice back line damage. Beautiful. You would expect the MPD to swap out since it was doing weak damage and taking strong damage, bit it didn’t swap out until after it had been brought to 0 health. It later died to Avalanche. My own FoA got killed and stunned by Enrage plus Soulrush, but that only made the battle closer than I thought it would be. I still won it. While 20-0 is impressive, it’s not as amazing due to the super powers of the FoA. One last thing, I actually like the Ginsu Sisters more than this team. It’s the same team except the Fox Kit replaced the Alpine Foxling. Like Vek recently mentioned, the Fox Kit will out speed all relevant pets (with Dazzling Dance) and has more health than the S/S Alpine Foxling.
Ginsu Brothers: Success
S/S Fiendish Imp (Burn, Immolation, Nether Gate)
H/P Macabre Marionette (Macabre Maraca, Death and Decay, Bone Barrage)
H/P Pygmy Cow (Stampede, Feed, Udder Destruction)
Current Record: 14-0-1
Hey, a draw is not a loss! This team’s record is much more impressive than the one above. It’s harder to stay undefeated with an imp team because there are so many head games you have to play with Nether Gate. Eventually you’re going to make the wrong call and someone will juke you. I doubt I’ll make to to twenty.
vs. Unborn Val’kyr, Pandaren Fire Spirit, Celestial Dragon
Phew, close one. I put my cow in when I should have put in the puppet, so I lost a round having to swap. I was still feeling okay at the end when I decided to keep in my imp to burn down the valk rather than lose another turn on the swap. The valk crit for 700+ damage, which meant that if the imp hit low and the valk killed it then I could potentially lose if the valk won the coin toss and crit my cow. Most likely it was heading for a draw. Instead, my opponent conceded by casting Haunt against my imp. I hope it was intentional.
vs. Bonkers, Hydraling, Blackfuse Bombling
Cool, another reason to continue my intense hatred of Bonkers. Really it was Hydraling that was problematic, but I’d rather blame it on the stupid monkey. The imp couldn’t heal on the back line when the Hydraling’s armor was up so it had less health when it came back in to face Bonkers at the end of the battle. It was a close one, I could have won it with a high hit after Bonkers cast Tornado Punch. I never got the chance to find out since I got stunned. Stupid monkey.
Corporate Deathburger: Failure