Today’s Team: Kid, Look What You Done Did
S/S Fiendish Imp (Burn, Immolation, Nether Gate)
H/H Ghastly Kid (Hoof, Ethereal, Haunt)
H/S Scalded Basilisk Hatchling (Crystal Prison, Feign Death, Thrash)
There’s a lot of head games on this team. Nether Gate, Ethereal, Haunt and Feign Death are all moves that make you scratch your head and ask “should I use it now”, while your opponent is asking “will they use it now”? Really I just wanted a change from the Graves and kid combo that I’ve been spamming my meta with all day. I’m trying to find out just how good that combo can be. It’s really good, so good that I’m afraid that people will start copying soon and I will most likely be cursing these days of Haunt spam. Back to the team at hand, I’ve played it once already and it was an interesting game. I can see myself using this team a lot, provided Graves doesn’t crash the party too hard.
A low health humanoid in this meta? Brilliant! Graves could give me a lot of trouble.
The Opposing Team:
H/H Unborn Val’kyr
P/P Nightshade Sproutling
H/P Menagerie Custodian
I saw that each of the three opposing pets had lower health than my basilisk and knew it was going to be bad news for them. I started with the basilisk for some “free” damage. Since I was faster why not cast Crystal Prison, Thrash then Feign Death to get some damage in while basically untouchable? I imprisoned the elemental, it swapped to the mech who took a Thrash, then I feigned. In came the kid, it cast Haunt on the mech, I brought in my imp. Here’s where I see so many people misuse the imp. Just because you have a swap doesn’t mean you have to use it on CD. Let’s see, I can give the Menagerie Custodian strong damage, or I can use my swap move to bring in the valk. Hmm. Of course the first choice is the best, yet sometimes I see imps do ridiculously bad swaps. Use Nether Gate responsibly!
My opponent must have expected me to force the Menagerie Custodian out because the mech stayed in for a few rounds. When it finally did swap I brought it right back in. It died from the imp. The valk came in so I swapped to my basilisk. It didn’t Haunt right away, so I was able to use the sequence Crystal Prison, Thrash, Feign Death, Haunt, then Nether Gate on it. What a vicious sequence. The Nightshade Sproutling was now in, I kept in my imp for a few rounds then swapped to my basilisk to finish off the elemental. There wasn’t much health left on the valk, one Thrash was enough to kill it. I could have used Feign Death on the valk’s immortal round for a “no time” victory, but I let the valk kill my basilisk out of pity.