June 20, 2015

Today’s Team: Kid, Look What You Done Did
S/S Fiendish Imp (Burn, Immolation, Nether Gate)
H/H Ghastly Kid (Hoof, Ethereal, Haunt)
H/S Scalded Basilisk Hatchling (Crystal Prison, Feign Death, Thrash)

Rationale:
There’s a lot of head games on this team. Nether Gate, Ethereal, Haunt and Feign Death are all moves that make you scratch your head and ask “should I use it now”, while your opponent is asking “will they use it now”? Really I just wanted a change from the Graves and kid combo that I’ve been spamming my meta with all day. I’m trying to find out just how good that combo can be. It’s really good, so good that I’m afraid that people will start copying soon and I will most likely be cursing these days of Haunt spam. Back to the team at hand, I’ve played it once already and it was an interesting game. I can see myself using this team a lot, provided Graves doesn’t crash the party too hard.

Concerns:
A low health humanoid in this meta? Brilliant! Graves could give me a lot of trouble.

The Opposing Team:
H/H Unborn Val’kyr
P/P Nightshade Sproutling
H/P Menagerie Custodian

The Battle:
062015BI saw that each of the three opposing pets had lower health than my basilisk and knew it was going to be bad news for them. I started with the basilisk for some “free” damage. Since I was faster why not cast Crystal Prison, Thrash then Feign Death to get some damage in while basically untouchable? I imprisoned the elemental, it swapped to the mech who took a Thrash, then I feigned. In came the kid, it cast Haunt on the mech, I brought in my imp. Here’s where I see so many people misuse the imp. Just because you have a swap doesn’t mean you have to use it on CD. Let’s see, I can give the Menagerie Custodian strong damage, or I can use my swap move to bring in the valk. Hmm. Of course the first choice is the best, yet sometimes I see imps do ridiculously bad swaps. Use Nether Gate responsibly!

062015AMy opponent must have expected me to force the Menagerie Custodian out because the mech stayed in for a few rounds. When it finally did swap I brought it right back in. It died from the imp. The valk came in so I swapped to my basilisk. It didn’t Haunt right away, so I was able to use the sequence Crystal Prison, Thrash, Feign Death, Haunt, then Nether Gate on it. What a vicious sequence. The Nightshade Sproutling was now in, I kept in my imp for a few rounds then swapped to my basilisk to finish off the elemental. There wasn’t much health left on the valk, one Thrash was enough to kill it. I could have used Feign Death on the valk’s immortal round for a “no time” victory, but I let the valk kill my basilisk out of pity.

8 Responses to June 20, 2015

  1. astra says:

    I do love your team names!

    • Discodoggy says:

      Thanks!

      I came on to share that this team just beat Murkalot/Graves/MPD. I won most of the head games, I’m not sure I could win consistently, but it was still a quality win. I also beat that power combo recently with Graves/kid/Robo-Chick, which is less impressive because I used Graves myself, but somehow infinitely more impressive because I used a Robo-Chick. I need to bring back the chick!

  2. Discodoggy says:

    I just had a close call against a Stunted Direhorn, FoA and MPD. Damn that team wide slow complicated things. 64-1 now.

  3. DaveX says:

    How many Graves have you faced with this team? It just wrecks my poor Imp :(

    I sometimes think you are playing a different game to the rest of us 😛

    • Discodoggy says:

      If the frequency is that same as it was a few months ago then I only face Graves 11.5% or roughly one in every nine battles. Another reason for this team’s improbable record is that I don’t spam the queue with it. For the most part I play a few battles, feel like a griefer, then stop. This doesn’t allow people to put together a counter team.

      I also feel that sometimes I’m playing a different game. I’m really lucky to be in the relatively diverse meta that I’m in. I fear that one day a Murkalot/Graves user will appear, trying to get their title and ruin everything lol.

  4. Vapid says:

    Disco I was wondering about the Imp and your discussion about it being a Tier 1 pet. It seems that it mostly falls down due to the high Undead nature of metas (hi Graves and company).

    With that in mind would you see the utility in using the Molten Corgi as the replacement swap pet? It is 325 speed which makes it faster then the majority of pets. It has a dot (short term) and you can either use the heal or Superbark in slot 2. And since the damage is elemental it is nice against MPD.

    • Liwei says:

      I think the power of the imp is it’s ability to deal damage and heal from the back row, which the corgi isn’t able to do.

      Though I’d say the corgi is better in a straight up scrap. It’s a good alternative, but I don’t think it’s necessarily a replacement versus undead teams.

    • Discodoggy says:

      I haven’t used in enough to give an educated opinion. I don’t like the 325 speed on it. Yes, that’s fast, but the imp out speeds all of the other 325 speeders around. Even though it has a heal, the imps back line healing and damage are far more effective. Not having as solid move of a move as Burn in slot one hurts it as well.

Leave a Reply

Your email address will not be published. Required fields are marked *