July 14, 2015

The Quick Three
Ahh, finally a break in the hectic action of the past few days, I have time to relax and even a little time for three quick battles.

Battle 1: Slitherbolt (33-3-2)
Slitherscale Elver, Mechanical Pandaren Dragonling, Jademist Dancer
vs. Core Hound Pup, Molten Corgi, Stonegrinder

071415BAll it takes is a few sunny day teams to make me go on a Jademist Dancer rampage. Looking back at my spreadsheet I realized that I haven’t seen too many of them, but the ones that I did encounter were such a foul experience that it seems like I’ve been fighting hundreds of them. There were no flowers, trees or scumbag crawdads to take out my rage on, but there were two juicy elementals to receive all of my strong aquatic damage. Partly thanks to an unnecessary swap but mostly thanks to Clobber and strong damage, my elver was able to take out a pet and a half without receiving much damage. After the Core Hound got two shot by a ramped up Deep Bite then a Pump my opponent fled. Now if that elver would just catch some elves like it’s supposed to.

Battle 2: Moon Bang (12-2)
Nether Fairie Dragon, Frostwolf Ghostpup, Trunks
vs. Molten Corgi, Netherspace Abyssal, Stonegrinder

071415AThis is my second recent moonlight team after not using one for ages. After I played the first one a few days ago Hirrus suggested the Frostwolf Ghostpup and it’s been working really well. Again I’m using Trunks as a second source for Moonfire instead of taking Ethereal. Ethereal may have been useful since I saw a Nether Gate coming but couldn’t avoid it. It worked out fine, the abyssal forced my ghostpup in so I was able to heal up some of the damage from the swap and some that my dragon had taken earlier. The exciting moment of the battle was when Trunks later scored a double kill against the abyssal and the mech on the back line. The corgi tried to soothe its fiery worm hole while it stalled aimlessly, but that only provided a few turns of respite from the inevitable outcome.

Battle 3: Black Bones I (12-2)
Fiendish Imp, Macabre Marionette, Mechanical Scorpid
vs. Bone Serpent, Bone Serpent, Bone Serpent

071415EIt was always going to be tough with an imp against the Bone Barrages. What made it tougher was a miss with the scorpid’s blind. Right before that I had lost a head game, the back to back failures put me in a hole. Then I made a mistake that I have made so many times: I forgot that I had already activated failsafe. The 280 health remaining should have given me a clue, yet I missed it. This is not the first time that I’ve done this. By this point I was losing horribly. I was ready to accept my loss and turn in for the night when my opponent decided to jerk out and skip every turn while victory was assured, only to finish off the imp at the last possible moment. I can put off bed for one more battle…

Bonus Battle: Undead Killers (6-2)
Alpine Hare, Tolai Hare, Tolai Hare Pup
vs. Bone Serpent, Bone Serpent, Bone Serpent

071415DDo I even need to write anything? Revenge is a dish best served with three rabbits. I thought about taking a few turns off as my opponent had, but I decided not to stoop that low.

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