January 17, 2015

Today’s Team: Ore Creepers
S/S Ore Eater (Acid Touch, Shell Armor, Body Slam)
P/S Son Of Sethe (Plagued Blood, Touch Of The Animus, Drain Blood)
H/H Fel Flame (Flame Breath, Scorched Earth, Conflagrate)

The synergy is great between the Son Of Sethe and the Fel Flame. Touch Of The Animus will heal for each of the Fel Flame’s DoT and effect ticks, as will Plagued Blood. This adds up to a lot of healing if the enemy pet doesn’t swap out when TOTA is applied. The Ore Eater fits well as a third because Shell Armor will block the scorched earth ticks and Acid Touch can apply another DoT to benefit from the heals. Let’s not forget that Shell Armor is a tad broken. I should get back on Twitter to let a dev know. So far this team has only lost to a clonedance team with a Junglebeak, and that came down to the final round.

I feel like I’m wasting speed with the S/S Ore Eater. I could have a little bit more heath and power with the S/B and still have 305 speed. For now it feels better to be safe with 341 speed.

The Opposing Team:
B/B Unborn Val’kyr
H/P Menagerie Custodian
H/H Chrominius

The Battle:
011517CA B/B Unborn Val’kyr, damn. This pet is problematic for my H/H Fel Flame because both have the same speed and because I have to be really careful about when to back line my elemental and when to use TOTA. The battle started with Scorched Earth and Curse Of Doom. For the second round I had to decide if I want to do big damage with Conflagrate and take the risk that the valk’s Haunt goes first (thus wasting my CD) or play it safe and Flame Breath. I cast Flame Breath, Shadow Slash was used instead of Haunt. Now here’s where I’ve gotten into trouble in the past: the damage from CoD is right around the corner but I want to stay in and use my Conflagrate. I really should back line the Fel Flame now to let the heals from TOTA get out in front of the big CoD damage. What to do? Rational thought beat out the desire to see the big numbers from Conflagrate and I brought in the Son Of Sethe.

011715BThe valk still had not cast Haunt so that meant it most likely had Unholy Ascension. That’s great, the valk stayed in while both TOTA and Plagued Blood were placed on it. The Fel Flame was never in any danger of dying thanks to the heals from both of its ticks. It was back to near full health quickly. After the valk cast Unholy Ascension the Menagerie Custodian came in to face the Son Of Sethe. The undead pet healed itself long enough to do significant damage to the mech and leave its healing effects on for the Fel Flame when it entered. There was just too much healing for my opponent to contend with. The cleanup was easy enough after this point.

4 Responses to January 17, 2015

  1. Calerian says:

    I think that CloneDance team you mentioned might have been me, mate. I saw your team’s line-up and decided to mess things up by starting with the Dancer rather than the Blighthawk, figuring that the Flame was leading and I could do some serious damage to it as quick as possible. I knew I was facing a skilled opponent so playing CloneDance with typical moves would have been a mistake.

    I also threw down that last Cyclone on the undead round rather than use a damaging attack because I knew the Junglebeak would come in, use Rain Dance, BARELY stay alive, and be able to count on that last Cyclone damage combined with one attack to win the game for me.

    Damn fine match, too. I wish more matches could be that exciting. It really did come down to the wire.

    Oh, and I agree, Shell Armor might need just a slight tweak. That’s a really powerful defensive move.

    • Discodoggy says:

      Yeah that sounds about right. I was praying that the last Cyclone didn’t take out my Ore Eater on the back line. I love those close battles like that. Nice work.

  2. Wamp says:

    Oh, this was the team I was thinking in to send you to the POTM. I must think in other team.

    I think you shouldn’t use the POTM in your daily battle because you could steal us some teams ;). It’s only an idea.

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