H/P Pocket Reaver (Metal Fist, Quake, Fel Immolate)
P/P Droplet Of Y’Shaarj (Corrosion, Acid Rain, Dreadful Breath)
P/P Dragonbone Hatchling (Thrash, Adrenaline Rush, Lift-Off)
I was so glad to be able to get back into the queue today to try out some of the updated moves. I put the Pocket Reaver in there to try out Quake and the Dragonbone Hatchling in to tryout Hawk Eye. Both of these moves received buffs in 5.4.7. This was supposed to be just a warm-up team before I tried to make some “real” teams but it started winning so I kept playing. I eventually dropped the Hawk Eye. It was useful a few times but most of the time I found myself wishing I had Adrenaline Rush instead. The plan for this team is very simple: I’ll start with either the Pocket Reaver or Droplet Of Y’Shaarj and AoE until death. The next AoE pet will repeat the process, then Dragonbone Hatchling will sweep up.
The biggest problem that I’ve encountered is the flyer losing its racial on the back line to other AoE teams. Then I have to waste a turn using Adrenaline Rush.
The Opposing Team:
H/P Fel Flame
H/S Crunchy Scorpion
P/P Kun-Lai Runt
I was worried that if I started with the Pocket Reaver I would have to face the Fel Flame so I began with my own elemental. Instead the Crunchy Scorpion was the first enemy pet. I was very glad to see that. The best way to deal with the Droplet Of Y’Shaarj is to take it out quick before it does too much damage. Instead my opponent “wasted” a few turns by using Crouch (another recently buffed move by the way). As a result I was able to get off two Acid Rains and four rounds of Dreadful Breath before the Droplet Of Y’Shaarj died. The Pocket Reaver came in to cast Quake. After the third round of Quake all three enemy pets were almost gone. A Metal Fist took out the Crunchy Scorpion then the powerful bird easily took out the other two low health pets for an easy win. It’s good to be back.