February 15, 2014

Mini Tryouts: Green Saturday
S/S Fiendish Imp (Burn, Immolation, Nether Gate)
P/P Sen’Jin Fetish (Shadow Shock, Immolate, Sear Magic)
P/S Terrible Turnip (Tidal Wave, Leech Seed, Sons Of The Root)

I’ve been having so much fun and success with Black Thursday (2/7/14) that I wanted to try a variation of the same team, this time with the Fiendish Imp rather than the Corefire Imp. What am I losing? Power, a little of hp and most of all Wild Magic. What am I gaining from the Fiendish Imp? A lot of speed and the forced swap move Nether Gate.

The plan is to get Immolation going and swap out any bothersome pets then swap to the voodoo mask or vegetable for their own DoTs. Both the Sen’Jin Fetish and the Terrible Turnip have some interesting qualities. The mask can Sear Magic which works great on Val’kyrs and sometimes even Death Adders. Both of these pets can get rid of Minefields. Since a Blinding Poison only causes first attacks to miss the Turnip can do a little damage to Death Adders when blinded. Hopefully that’s working as intended, I would hate to be in the same category as Demolish spamming broken Idol users. Oh, don’t forget the Terrible Turnip’s signature move: Sons Of The Root. For some reason I always thought it was called “Sons Of The Living Root” until I was just checking something on the veggie and noticed otherwise. Oops.

Battle 1
vs. Unborn Val’kyr, Kun-Lai Runt, Clockwork Gnome
021514EEverything went well for me, just about everything went wrong for my opponent. I started by Nether Gating out the Unborn Val’kyr, the KLR replaced it then missed a chilled Deep Freeze. I swapped to the mask then the Val’kyr came in to Curse and Haunt it. Sear Magic took care of that. Next up was the Clockwork Gnome. Immolate put a second strong DoT on the mech. The Turnip came in to harass the Clockwork Gnome and ended up killing the Unborn Val’kyr on the back line with a Tidal Wave. After the other two pets were dead the KLR ran away.
Record: 1-0

Battle 2
vs. Bonkers, Bonkers, Kun-Lai Runt
021514GThis was frustrating because I saw this team and thought “good game”, I’ll have no problem with this team. This is the perfect example of a battle both for and against rng. Some say rng is required so the underdog team has a chance to win, other say it isn’t necessary. 25% stuns, opponent crits (not from Going Bonkers) and my misses (notably a Nether Gate miss) gave the battle to my opponent. The underdog (imo) won.
Record: 1-1

Battle 3
vs. Kun-Lai Runt, Spring Rabbit, Pandaren Monk
021514FRng is not being kind to me lately. This battle I missed not one but two 90% moves, one Shadow Slash and one Nether Gate. I thought it might cost me the battle but the important Nether Gate at the end of the battle hit when it was do or die time. The Fiendish Imp was able to survive all of the weak rabbit damage to take out the rabbit with weak damage of its own. So far one thing that the Corefire Imp has going for it over the Fiendish Imp is that the former doesn’t rely on the 90% move Nether Gate.
Record: 2-1

Battle 4
vs. Gilnean Raven, Ash Viper, Emerald Proto-Whelp
021514DI’m starting to not like this team. There are just too many 90% moves. 90% seems like a lot but in a 20 round battle I’m probably going to use these moves around ten times and miss at least once. In this case the miss allowed the Emerald Proto-Whelp to survive and get healed for all three rounds of Emerald Dream. Of course the Ash Viper hit its 80% Burrow. The Gilnean Raven survived the battle with 35 hp so it was close, but still a loss. Ash Viper… I just lost to an Ash Viper. Black Thursday I’m sorry that I ever betrayed you.
Record: 2-2

Battle 5
vs. Gilnean Raven, Ash Viper, Emerald Proto-Whelp
021514BThis time there were no crucial misses, just a 100% Immolate missing due to Darkness so the Emerald Proto-Whelp did not make it through Emerald Dream without dying. Immolation did its thing, the Terrible Turnip was able to add to the Immolation damage when the veggie went under, the Sen-Jin Fetish was able to soak some damage from the Raven thanks to the undead racial. I thought this team would be just as fun as Black Thursday but it isn’t. There’s something about putting up Wild Magic then watching the Terrible Turnip and Immolation hit for really high damage.
Record: 3-2

Battle 6
vs. Dark Whelpling, Anodized Robo Cub, Snow Cub
021514AIf I miss Wild Magic so much then hey, why not go for it by switching Shadow Slash/Immolate for Flame Breath/Wild Magic. At least it will get Rhonstifor off my back! Plus the meta seems to relatively Anubisath Idol free tonight. And guess what? One less 90% accuracy move to rely on. I have to say that the new move set worked like a charm this battle. My team first used Immolation and Gate, then swapped to Terrible Turnip, then back to the Fiendish Imp for refreshing Immolation and another Nether Gate. After that the voodoo mask swapped in to put up Wild Magic then my Terrible Turnip came in for some Wild Magic and Sons Of The Root action. It was easy.
Record: 4-2

Battle 7
vs. Bonkers, Bonkers, Kun-Lai Runt
021514CI just love a chance for some payback, and payback is what they got. Wild Magic along with Sons Of The Root and Immolation really put a hurt on the first Bonkers. There was a moment when I looked at the damage and it appeared that I was losing horribly but the Wild Magic and DoTs caught me up quick. There’s a few wins in a row to make the record look a bit more respectable. I still didn’t have as much fun as my other Terrible Turnip team. I’d like to explore the new move set some more but it’s getting late so I think I’ll call it a night.
Record: 5-2

One Response to February 15, 2014

  1. Choan says:

    See, you got 2 losses to show you, you should have never betrayed Black Thursday. Ever. Now you’ll have to sacrifice a Lil’ Ragnaros and an Anubisath Idol to make up for the RNG gods.
    Interesting battles though. Does your opponent not swap when put up DoT’s and Wild Magic or you have a master plan behind that you keep as your secret, to make it work??

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