Today’s Team: Better Than One
P/B Hydraling (Tail Slap, Call Lightning, Shell Armor)
P/P Sen’Jin Fetish (Flame Breath, Wild Magic, Sear Magic)
S/S Lil’ Bling (Inflation, Extra Plating, Make It Rain)
This is a team based around the weather lightning. Lightning causes an extra tick of damage every time another attack hits. It works very well with multiple DoTs because each tick of the DoT will cause a tick of lightning which can add up to a lot of damage. The plan is for the Hydraling to cast Call Lightning then have Lil’ Bling or the Sen’Jin Fetish come in to apply Flame Breath, Wild Magic and Make It Rain. Inflation will apply the Shattered Defenses debuff which will cause double damage and Wild Magic will add 82 damage to each attack or tick. These types of teams are all about a bunch of little attacks with damage enhancements adding up to deadly amounts of damage. The Hydraling has impressed me so far, mostly due to Shell Armor. It prevents 231 damage per attack. Crazy.
You’ve heard me say it before, sandstorm and shields are my worst enemies. With a weather change and Wild Magic I’m not helpless, but those things are still inconvenient.
The Opposing Team:
S/B Clockwork Gnome
P/P Lil’ Ragnaros
I saw the gnome and knew that my lightning strategy was not going to lead to a win. If I were to change the weather to lightning it would give the gnome’s Turrets a damage buff and plenty of ticks to bring down pain from the sky. Once I was willing to let go of plan A I realized that I was in good shape. There were more favorable match-ups for me than my opponent. Tail Slap was strong versus Lil’ Ragnaros, Shell Armor could shut down the Turrets, Lil’ Bling takes weak damage from Surge Of Power. All my opponent had going for them was rag versus Lil’ Bling so I had to make sure that didn’t happen. Both the Clockwork Gnome and Lil’ Ragnaros are common starting pets so I wasn’t sure which one to expect. I chose the Hydraling as my first pet because it could do strong damage to rag or shut down the Turrets.
The Clockwork Gnome was first out. Turrets and Shell Armor were cast on the first round. No damage was done to the Hydraling thanks to the armor. I kept the Hydraling in versus the gnome for the duration of Shell Armor before swapping to the Sen’Jin Fetish. Not much damage was done to the Hydraling. This was one of the few times I was worried about repair since the Sen’Jin Fetish was slower than the gnome and it doesn’t damage all that well on its own. My concerns were unwarranted; the heal was never cast. The gnome brought the fetish to 0 hp before it expired. The Sen’Jin Fetish used Flame Breath on Chrominius on its undead round. I wanted to bring out Lil’ Bling and it was likely that Chrominius would cast Howl so I brought in the Hydraling instead. Yep, the Howl came so I swapped to Lil’ Bling. After a few turns of the mech versus the dragon rag came in so I swapped to my Hydraling. Instead of swapping out Lil’ Ragnaros laid a trap. My opponent must have had a lot of faith in the trap detonating because they kept rag in to take strong damage against the Hydraling. The trap never went off, rag’s power was mitigated by the Shell Armor and the elemntal went down quick. The Hydraling finished off Chrominius for the win.