Today’s Team: Millions Of Deer Corpses
P/B Infected Fawn (Flurry, Adrenaline Rush, Death and Decay)
S/S Fiendish Imp (Burn, Immolation, Nether Gate)
P/P Son Of Animus (Metal Fist, Touch Of The Animus, Extra Plating)
I’m going to use Immolation with the Imp then Burn and take some damage. Then I’ll bring out the Fawn to put down Death and Decay. At that point Animus will be ready to apply Touch Of The Animus for some serious healing. The reason I make a point about taking some damage with the Imp is because too often I see people use Immolation and then go straight to the back line. If the Imp doesn’t take any damage then they’re missing out on one of the best reasons for using the Imp, which is its ability to heal on the back line. Hopefully I can get a few ticks of the DoTs while Touch is up. The Touch heals add up really fast.
I’ve been running “Touch teams” as I call them for awhile now, most people are wise to the power of Animus’ heals on my meta so they know to swap out after I use Touch.
B/B Unborn Val’kyr
H/P Darkmoon Tonk
H/P Fjord Worg Pup
An Unborn Var’kyr? That’s odd.
The Battle started off as Imp versus Tonk, with the Val’kyr in the second pet slot. That’s a good move by my opponent. Why? If I Gate out the Tonk I have to face the Val’kyr, but if I don’t Gate it out it puts down a Minefield. I decide to Gate it out and face the Val’kyr. The next likely move is to get that Imp out of there asap, but I decide to keep it in. I know I can survive either a Curse or a Haunt and I really want to get my Immolation started. I use Immolation, get Cursed and then swap to my Fawn, which gets Haunted. The Tonk came in to lay down a Minefield as my Fawn put down Death and Decay. My opponent swapped it right out for the Worg Pup as I used Adrenaline Rush. I hit three Flurries twice in a row then one more to finish the Worg. It had cast Dance and Howl but didn’t do any damage.
The Val’kyr was out again to presumably Haunt my Fawn. I had the debuff from Howl so the Haunt would hurt but I decided to let the Fawn take it anyway. It did some decent damage before getting Haunted. Now the Tonk was back, it took out my Fawn quickly. I ate the Minefield with Animus. Animus applied Touch after the Tonk put down another Minefield. The Imp got some healing from the Immolation tick which brought the Tonk to 0 hp. The Tonk gave Animus an Ion Cannon to the face before it died to a Metal Fist. It’s not looking too good, I’m pretty sure the Val’kyr will finish my Animus, forcing my Imp into the Minefield. It could survive the Minefield but that’s about it. Then Extra Plating and rng came to the rescue. The Val’kyr’s Slash was 58 hp short of taking my Animus to 0, then the next one missed, which gave me some breathing room to take out the Val’kyr. The Imp never had to step into the Minefield. A lucky win for sure.