Seeking A Third
S/S Fiendish Imp (Burn, Immolation, Nether Gate)
P/S Son Of Sethe (Plagued Blood, Touch Of The Animus, Lift-Off/Drain Blood)
When I saw that there was a new Plagued Blood pet my first thoughts went to the Fiendish Imp. When Plagued Blood is up, the imp’s back line Immolation ticks heal the imp twice, once from the Plagued Blood, once from the humanoid racial. Wait, it gets better. Son Of Sethe has both Plagued Blood and Touch Of The Animus to heal the imp on the back line. If both of those are up the imp will be healed three times, with the heal from Touch Of The Animus healing for around 170. There’s some great synergy here, if used properly it can kick some meta butt.
In the third slot for Son Of Sethe I’m not sure which move I want to take. Lift-Off gives it a little bit more offensive power than Drain Blood and also allows the undead pet to avoid while the imp ticks keep working. Drain Blood will heal for a large amount, especially combined with the other two moves. I think that I’ll go with Lift-Off since healing seems to be covered. I don’t really like making overly healy teams that lead to thirty to forty round battles. I’ll start with a few teams that I’ve already created and then try some new ones.
Pet 1: P/P Sen’Jin Fetish (Flame Breath, Wild Magic, Sear Magic)
The Fiendish Imp and Sen’Jin Fetish are one of my favorite two pet combos at the moment. The Flame Breath ticks will benefit from the SoS’s heals in a big way. Sound impressive? Yes, it does, so why haven’t I been winning a lot with this team? It lacks some punch in the offense department. So far I’ve used Drain Blood, perhaps the switch to Lift-Off will help.
Battle 1A: Unfunky UFO
vs. Lil’ Ragnaros, Kun-Lai Runt, Frosty
Ugh. I’ve been having a lot of issues lately just getting my moves right. I went into the battle with Absorb and Drain Blood instead of Plagued Blood and Lift-Off. Not horrible, at least I still had Touch Of The Animus. The battle was a slim victory for me; two OP traps going off was a pain to get past. The savior was Touch Of The Animus and Immolation allowing my imp to heal like crazy and come back with enough health to finish off the KLR. I’m going to do another battle with the move set that I want.
Battle 1B: Unfunky UFO
vs. Fiendish Imp, Macabre Marionette, Swamp Croaker
Besides lacking offense, my team has another major flaw: two undead pets with no coverage. This makes it vulnerable to critter attacks. The frog’s DoT racked up a lot of damage on the two undead pets. My 600+ hp Fiendish Imp got hit by all three attacks of Bone Barrage towards the end of the battle, which took him out and left the two undead pets to finish each other off for a draw. Let’s move on to some better teams!
Pet 2: S/S Blue Clockwork Rocket Bot (Batter, Minefield, Rocket)
This guy was my main mine layer before I discovered the almighty Warbot. I’m going back to it so I can
abuse enjoy the Minefield/Nether Gate synergy and also take advantage of its speed based multiple attack move batter. If I can get all three Batter attacks to hit with Plagued Blood or Touch Of The Animus a lot of healing will get done. Rocket provides a nuke if I need it.
Battle 2A: Thumpasaurus Night
vs. Kun-Lai Runt, Electrified Razortooth, Tranquil Mechanical Yeti
I’m so pro at setting my moves up! This time it had nothing to do with saving, Rematch or any other add-on, I simply forgot to change it from earlier, so once again I had Drain Blood and Absorb. Once again I won, hmm. This was a lightning yeti so my Immolation ticks were helped out by lightning from above. I anticipated the Ion Cannon but even if I had taken Lift-Off the SoS was slower than the yeti so I couldn’t have avoided it. I think someone once asked when is passing ever a good option. In this battle I passed on the SoS’s undead round instead of killing the recovering yeti so the imp could benefit from Touch Of The Animus. The KLR had to face the imp for the final showdown. I would have lost had it not been a P/P KLR; any other breed would have been faster than my imp after the Frost Shock, but this one wasn’t which allowed me to get off two Burns in a row for the win.
Battle 2B: Thumpasaurus Night
vs. Macabre Marionette, Harbinger Of Flame, Nether Fairie Dragon
Just like up above I wanted to try my team with the correct move set. I changed the move to what I wanted and even saved to Rematch. I’m good at this game! Unfortunately I had to wait about an hour for this battle since the queue wouldn’t pop. I waited for around twenty minutes on each of three different attempts at queueing then finally relogged and got a battle right away. I forgot that relogging fixes everything. This was an easy battle that was won by Nether Gate controlling the battle and making my opponent waste turns swapping back in what I forced out. I didn’t use Lift-Off but both Plagued Blood and Touch Of The Animus healed quite a bit.
Pet 3: H/S Scalded Basilisk Hatchling (Crystal Prison, Feign Death, Thrash)
Ok, this isn’t really what I needed, but it looks fun. The Scalded Basilisk Hatchling used to be one of my favorite PvP pets. Now I don’t use it as much because it’s risky; the move set above is useless if the basilisk is slower.
Battle 3: Bill Bush
vs. Darkmoon Glowfly, Death Adder Hatchling, Death Adder Hatchling
Ugh. These were two P/P adders so they weren’t scary, at least until I saw that the fly was a Darkmoon Glowfly. There was no way for me to prevent Dazzling Dance from being cast so now the adders were fast and my basilisk was in useless mode. I tried to time it so that I could match up against the fly while the flying racial was off, but my opponent was smart about not letting the fly take too much damage. Two crits from an adder took huge chinks of health off in the process. Seriously, Vicious Fang crit for 809 damage twice, ouch. Even without those crits I would have had a hard time winning since I took a risk with the basilisk and got punished for it due to the speed I faced.
Pet 4: H/H Robo-Chick (Batter, Overtune, Wind-Up)
I like the Robo-Chick because it has a speed based multiple attack in Batter and a heavy hitting nuke in Wind-Up. Hopefully I can use Batter on a pet with Plagued Blood or Touch Of The Animus. I’ve come to like the H/H breed a lot because you get a huge health pool of 1806 but you also get some speed with Overtune.
Battle 4: Cosmic Slop
vs. Anubisath Idol, Lashtail Hatchling, Sapphire Cub
Ugh. The idol. Oh wait, this is the new and unimproved idol of WoD accuracy mechanics, the idol that I beat all of the time now. Life is good. What is not good is my realization that the Son Of Sethe and Fiendish Imp are just not working out very well for me. The problem that I’m having is that the Son Of Sethe has such low health (1319) so when I swap out from the imp it loses a big chunk of its health. It takes a few turns to get the heals going and by that time it’s close to dead. I barely won this battle against a damn Sapphire Cub. A Sapphire Cub! I’ll come up with a great Son OF Sethe team, it just may not involve the imp. Then again, six battles isn’t that large a number of battles to go by. I think I’ll try some more with this combo, just not tonight.