April 6, 2014

Team Focus: All Buzz Cons
H/H Fledgling Buzzard (Thrash, Adrenaline Rush, Lift-Off)
P/P Warbot (Missile, Extra Plating, Minefield)
S/S Fiendish Imp (Burn, Immolation, Nether Gate)

I took a day off from pet battling yesterday then came back to a triple S/S Death Adder Hatchling team soiling the meta today. After a few losses I decided to run My First Tuesday (Fledgling Buzzard, Warbot, Mongoose Pup) as a counter team. Talk about success! The Fledgling Buzzard took out two snakes and then some. While that team is great at killing snakes, having both the Fledgling Buzzard and the Mongoose Pup overload it with beast multi-attacks (Thrash and Gnaw). It only took a few flyers to see it’s not a great team overall. So I switched to this lovely team. I wouldn’t say it’s my top team, but it consistently performs well.

The Fiendish Imp and the Warbot are a pet battle match made in heaven. At 325 power the Warbot is the most powerful Minefield pet. It has Extra Plating to keep it alive. That’s a big deal because one Minefield does a lot of damage, but if you can keep the Warbot alive long enough to get a second Minefield down the battle usually ends in a victory (barring weak damage to an elemental or an accuracy modified miss). Where does the Fiendish Imp come in? One way to beat a Minefield is to outlast it, which can be hard to do since it has a nine round duration but it does happen. If that’s going to happen then bring in the imp for a forced swap. You can also control which pet gets swapped in since Nether Gate will always bring in the pet in the second pet position. If there is a beast in the second pet position and an elemental in the third Nether Gate can ensure that the beast takes the strong Minefield damage rather than the elemental taking weak damage. One nice thing about this combo is that there’s so much synergy between the Fiendish Imp and the Warbot that you have a lot of freedom for the third pet. You can choose the third pet based on the current meta. Seeing lot of Death Adder Hatchlings today? Throw in a Fledgling Buzzard.

Battle 1
vs. Enchanted Lantern, Darkmoon Zeppelin, Lil’ Ragnaros
040614FThe Fiendish Imp started by casting Immolation and getting partially blinded by the Enchanted Lantern. I brought in the Warbot to eat the magic damage. My opponent brought in Lil’ Ragnaros. Usually I like it when opponents bring in their elementals to face my Warbot since that means they can’t activate the Minefield for weak damage. Lil’ Ragnaros is different since it has Magma Wave to sweep the mines away. I took a chance that I could use Nether Gate before Magma Wave. I swapped to the Imp as Lil’ Ragnaros went under then forced swapped him out when he came up. With Immolation countering Decoy so well my opponent didn’t have much to work with.
Record: 1-0

Battle 2
vs. Flayer Youngling, Emerald Proto-Whelp, Red Cricket
A Minefield went down against the Red Cricket. The Warbot outlasted the critter to get another Minefield down before perishing. The Fiendish Imp force swapped the EPW out then killed the slower flayer. The EPW couldn’t heal through the Burns.
Record: 2-0

Battle 3
vs. Chi-Chi, Sprite Darter Hatchling, Xu-Fu
040614DThis was an interesting battle. Chi-chi is strong against mechs and with Moonlight buffed healing could potentially outlast the Minefield. Nether Gate is strong against flyers but Ethereal could be used to avoid it. Xu-Fu is weak against flyers but is buffed my Moonlight. This really could have gone either way. I won the mind game during the Fiendish Imp versus Chi-Chi match-up, holding off on the Nether Gate until after Ethereal was used. I cast Lift-Off earlier than I should have out of fear of getting hit with Moonfire so I guess the mind games evened out. In the end my imp had too much control over the battle; it was able to force swaps when needed and never missed while doing so.
Record: 3-0

Battle 4
vs. Fiendish Imp, Unborn Val’kyr, Alterac Brew Pup
040614HMy Fiendish Imp is faster than yours! It made a big difference in controlling the battle. Mine forced out the Unborn Val’kyr then cast Immolation. I was worried that the opposing imp would try to Burn mine down but instead it forced my imp out for the Fledgling Buzzard. The Unborn Val’kyr swapped in so I went to my Warbot, which took a Curse Of Doom on the swap. My opponent made a good move by bringing in the ABP so it wouldn’t have to eat the obviously incoming Minefield. Perhaps they were craftier than I thought because Tough N’ Cuddly made my Extra Plating disappear. I didn’t know that glitch worked for Extra Plating, I thought it was just against Crouch. That made this battle closer than it should have been since my Warbot died earlier than planned, but my Fiendish Imp and Fledgling Buzzard were able to clean up without incident.
Record: 4-0

Battle 5
vs. Rotten Little Helper, Fiendish Imp, Death Adder Hatchling
040614CI was very excited to face this team. This had the makings of an epic battle. Check out this scenario: its my imp versus the Rotten Little Helper, who just killed my Warbot (thanks to a Missile miss then a won coin toss). I have a Minefield down waiting for the snake, who’s in the second slot. My Fledgling Buzzard has a ton of health. Once I force the snake into the Minefield it’ll be a very low health snake, am almost dead Rotten Little Helper, and a half health imp versus my imp and my bird. I was planning on swapping right to the Fledgling Buzzard after the Nether Gate but I’m sure you can tell what’s coming next: a missed Nether Gate. That allowed the Rotten Little Helper to get down another Booby-Trapped Presents which sealed my fate. What a huge turn around.  It went from epic battle to epic loss. Why now? I haven’t missed yet when it didn’t count, but now in a close battle I do. It wan’t a sure victory for me, but the missed Nether Gate certainly guaranteed the loss.  You just have to laugh.
Record: 4-1

Battle 6
vs. Flayer Youngling, Emerald Proto-Whelp, Giant Bone Spider
040614GI immediately re-queued hoping for some redemption but I got this team instead. Just like the second battle it wasn’t much fun for either party involved. The battle ended the same way: the EPW casting Emerald Dream without enough hp to last through a few Burns. It seems I have chased off the snakes and now I’m going to face average teams. There’s no need for such a high powered team anymore so I’d like to switch to something else.
Record: 5-1

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