April 2, 2014

Five Wins Or Bust
Sometimes Wednesdays can be just as bad as Tuesdays. Beware!

Battle 1: Ten Toppers
Flayer Youngling, Sen’Jin Fetish, Robo-Chick
vs. Warpstalker Hatchling, Borean Marmot, Crawling Claw

040214DHere’s a battle for all those people who say there’s only a few viable PvP pets. Where are they in this battle? This battle was a close one. The Crawling Claw used the combo Curse of Doom and Death Grip on the Robo-Chick. I was able to negate the undead racial with a Kick to kill and a Deflection afterwards. I missed another Wind-Up. I checked my PAR and I only have 13 attempts so far but it’s hitting at 76% rather than 95%! I’m not saying it’s broken (the sample size is way to small to even consider that notion), just that my Robo-Chick has been unlucky. The Warpstalker would have had a better chance at the end against the Flayer if it spammed Blinkstrike so Blitz wouldn’t get the extra attack. My opponent tried it once then went back to Triple Snap so I was able to win.
Record: 1-0

Battle 2: Jupiter Junior
Arctic Hare, Spirit Crab, Imperial Eagle Chick
vs. Scourged Whelpling, Fiendish Imp, Spring Rabbit

Here’s some of the big timers. I would say five out of the six are top ten pets in the current meta, with my Imperial Eagle Chick being the one left out. It’s okay, my opponent thought it was a good idea to pit the Spring Rabbit against the Spirit Crab. I love when that happens, the Shell Shield shuts down Flurry and Snap does over 550 damage. The Imperial Eagle Chick used its 341 power to close out the battle.
Record: 2-0

Battle 3: Purple Hooters
Droplet Of Y’Shaarj, Scourged Whelpling, Scourged Whelpling
vs. Fiendish Imp, Unborn Val’kyr, Kun-Lai Runt

When Dreadful Breath teams don’t work it can get ugly. I was getting beat really bad, but my opponent almost lost the battle at the end due to Haunting unnecessarily. A stun from the KLR meant that I couldn’t capitalize on that mistake.
Record: 2-1

Battle 4: My First Tuesday
Fledgling Buzzard, Warbot, Mongoose Pup
vs. Crow, Bonkers, Maggot

040214CWe don’t take kindly to losing to KLRs around these parts, partner. I came back with something stronger to beat up the last team but got a different team. The funny thing is my counter team is far from optimal. In fact, it’s quite bad. Let’s throw a mech against against all the elemental damage and give them a bird to Nether Gate. I’m losing my touch, dammit! Really it’s more like I was in a rush to queue and my teams are a bit disorganized at the moment, but that’s still kind of funny. Luckily I got this enemy team instead. Hopefully my opponent took note that a Maggot isn’t going to do well against a Warbot. The Mongoose pup did quite well against Bonkers and even hit a Dive after the Crow cast Darkness. After I brought in the 1806 hp Fledgling Buzzard to face the 27 hp Crow (due to Minefield, Dive and Gnaw) my opponent fled rather than take the final hit.
Record: 3-1

Battle 5: Ratty Dreader
Black Rat, Son Of Animus, Scourged Whelpling
vs. Gooey Sha-Ling, Baby Ape, Death Adder Hatchling

040214FThe DAH was only 276 speed so it wasn’t as scary as the 341 speed version. Still, it took some nerve to stand in there with my Black Rat on the first turn and assume that the Blinding Poison was coming. My assumption was correct so my little rat took no damage and swapped out for the Scourged Whelpling. The Scourged Whelpling got some nice heals from Touch Of The Animus later in the battle. Overall this was an easy victory. Replace that DAH with an S/S breed and it’s probably a different story.
Record: 4-1

Battle 6: Crabby Smacker
Spirit Crab, Scalded Basilisk Hatchling, Crimson Geode
vs. Chuck, Anubisath Idol, Magical Crawdad

040214BMy team isn’t a competitive one, it’s just fun to use the Crystal Overload and Stone Rush combo for around 1300 damage. I was all ready to smack someone when I saw two of my most hated pets on the opposing team. I then realized that the Crimson Geode might actually be able to do a good job due to its insane burst. The Crimson Geode turned out to be unnecessary. When I’m facing a crocolisk with my Spirit Crab I like to eat the damage from Blood In The Water rather than swap out. There’s always a chance that you’ll get hit anyways. My Spirit Crab took out Chuck then had to face the Magical Crawdad. Then the battle got weird because my opponent spammed Surge for the entire battle. Seriously, no healing was done at all. The Surges were doing around 150 damage to my shielded Spirit Crab so it was able to last long enough to take out the Magical Crawdad. Not the best use of that pet. After Crystal Prison, Thrash and a missed Demolish the idol fled. My Crimson Geode never got to smack anything.
Record: 5-1

6 Responses to April 2, 2014

  1. Hirrus says:

    I think they’ve upped the drop rate on the magical crawdad. I’ve seen more of them in the past month or so, and I’m seeing them played really poorly. Maybe people who fished one up in previous expansions are turning to pet battles due to the lull in other game content.

    • Noel says:

      Crawdads are fairly common in the AH, either people who had them are selling or the droprate has been upped, either way the reason you’re seeing crawdads is because of all the Val’kyrs, they’re a nice counter with shield and wish.

  2. Noel says:

    Question about proc rates for stuns. It says chance to stun 25% but I’ve had many games where I was stunned 3-4 times in a row taking out nearly my entire team lol. I know RNG is there but I was wondering if there are any known bugs with stunning?

    I also noticed something screwy with the Infinite Whelpling putting me to sleep over and over again. Known issue or am I really (un)lucky?

    • Hirrus says:

      This is a known thing, but as far as I’m aware, it’s “working as intended”. Because you don’t get the Resilience buff until after stun or sleep wears off, moves like Screeching Gears and Sleeping Gas have a chance to continuously proc, keeping you stunned for a long time.

      As far as getting stunned every time on a 25% move, I think Disco has done considerable research and writing on how obnoxious the RNG is for pet battles.

      • Rhonstifor says:

        Of late, it seems that the 25% chance to proc sleep, stun whatever moves are proccing more then they should.
        That is the genesis of my thread on the forums about having a pet battle dummy on which to test things. Unfortunately, I just don’t have the energy or interest to test these moves and track how often they are proccing the special. They are not spammable like demolish, so with the CDs it is just too much for me.
        Of course, the next time I get slept 3 times in a row from moth dust I might get motivated.

        • Discodoggy says:

          I really like the training dummy idea. Since I don’t like 25% stun moves much myself I would need to go out of my way to test these and I don’t feel like it either. I seriously hate Sleeping Gas spammers, I mean they have to know that putting a pet to sleep four rounds in a row isn’t legit.

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