Today’s Team: A Bloody Trap
S/S Darkmoon Rabbit (Huge Sharp Teeth, Dodge, Stampede)
H/P Snarly (Rip, Surge, Blood In The Water)
P/P Curious Wolvar Pup (Punch, Snap Trap, Maul)
Josh reminded me of this team in his comments on 12/13/13. This team is based on the bleeding effect. While an enemy pet is bleeding Blood In The Water goes from 50% accuracy to 100% and Maul will hit a second time for an extra 345 damage. Both Rip and Huge Sharp Teeth can apply the bleeding effect. Sometimes I go with Stampede instead of Burrow to keep things interesting. Taking Stampede creates some good synergy with the DoT.
I don’t like the random nature of traps and I think they need to be tweaked a bit. Right now traps do damage, interrupt and stun. That’s a lot bang for one move. Some make the argument that traps are “balanced” by their random nature (you don’t know when they will detonate) but I don’t think this is a valid argument. Sure, you don’t know when it’ll go off but when it does go off it still does all three of the the things mentioned above.
The Opposing Team:
P/P Infinite Whelpling
P/P Kun-Lai Runt
H/P Ghostly Skull
I started with my DMR while my opponent started with the KLR. My opponent realized that the KLR would be slower and unable to stun so the KLR was immediately swapped for the dragon. I was hoping to take out the dragon with the rabbit and then use Dodge for the next pet but I was this was a greedy plan. I used Dodge, Huge Sharp Teeth, Stampede then Huge Sharp Teeth again. I came within about 100 hp of a kill when the DMR died. Snarly was able to Surge the Infinite Whelpling for the kill but now one of my two bleed applications is gone. Not well-played by me. The KLR came out to Frost Shock then Deep Freeze Snarly, who was able to get the bleed going before getting stunned. I swapped to the Curious Wolvar Pup and now it was my opponent’s turn to make a mistake. They kept the KLR in to take a bleeding Maul for around a 900 damage death, ouch. A Snap Trap was laid for the Ghostly Skull. Not wanting to be outdone by my 900 damage Maul it hit a Ghostly Bite for 996 damage, yikes! My Curious Wolvar Pup was able to get two Punches off before dying, now it was up to the trap to save the battle for me. Snarly was able to bring the Ghostly Skull to 0 hp with a Rip and Blood In The Water but only had around 230 hp left. I was hoping for a lucky trap detonation but I assumed the battle was going to be a draw. There was no detonation but luck came through anyways when rng decided to make the Ghostly Skull miss. I’ve complained plenty about losing to rng but here I owe the win to luck. I’ll try to remember that next time I want to rage over an rng loss.