September 2, 2013

Game 1 (Frank Rizzo)
Fiendish Imp, Son Of Animus, Black Rat
vs. Filthling, Cinder Kitten, Mana Wyrmling

090213EI almost lost due to the Filthling’s accuracy debuff. The Cinder Kitten countered both the Rat and Animus. I was way behind due to all of my misses but Touch Of The Animus caught me back up. That move is turning out to be one of the most powerful healing moves that I’ve used. When used in conjunction with DoTs of course.

Game 2 (Copycat Killers)
Darkmoon Tonk, Fiendish Imp, Blighthawk
vs. Fiendish Imp, Corefire Imp, Corefire Imp

090213CI’ve faced teams like this before and they’ve been hard to beat. This time I was equipped with a Blightkawk. A Blighthawk that crit twice. Combined with the attacks being strong against Humanoids those attacks did around 900 damage. The Corefire Imps were able to heal back the damage from my Minefields nicely with Cauterize, but that meant they couldn’t Cauterize the massive damage from the Blighthawk crits.

Game 3 (Spudboy’s Pleasure)
Spirit Crab, Scalded Basilisk Hatchling, Sen’Jin Fetish
vs. Landro’s Lil’ XT, Lil’ Ragnaros, Electrified Razortooth

090213DAgainst Landro’s Lil’ XT I had a choice to make. After I Prison and Thrash twice with the Basilisk there’s a big juicy Heartbroken target sitting there waiting to be hit with double damaging Thrashes. But then the next two turns I’ll take double damage. I chose to take the safe route and Feign. Three Snaps later the Mech was gone. This wasn’t a Trap Ragnaros so I just had to soak some damage with my Fetish before knocking him out. The Razortooth was easy enough after that.

Game 4 (Sears and Robot)
Spirit Crab, Sen’Jin Fetish, Warbot
vs. Crystal Spider, Terrible Turnip, Feline Familiar

090213AI figured my opponent would start with the spider so I started with my Fetish. Why? The Fetish is the pet I wanted to use the least. When I get Webbed with the Fetish I can swap to the pet that I want to use. With the assumption that it’s Brittle Webbing and not Sticky Web. It was of the Brittle variety so I swapped to my Crab for the incoming Spiderling Swarm. In came the Turnip, I Shielded its Sons. Then the Feline Familiar came out and got one Darkness off before dying from a Whirlpool and three Snaps. At that point my opponent fled.

Game 5 (The Hard Call)
Snarly, Infested Bear Cub, Warbot
vs. Crystal Spider, Terrible Turnip, Feline Familiar

090213FA thirty-nine rounder. The reason it took so long is because everytime my opponent would use Sons Of The Living Root I would Hibernate. That happened three times. There were a ton of swaps, despite being annoyingly long this battle was strategically well played by both players. If anything I deserved the loss because I thought I could survive a Webbed Swarm with my Warbot to get a Minefield down, but I didn’t survive. Fortunately my Infested Bear Cub hit all of his Infected Bites and was able to take out both the Spider and the Turnip in the end. This could have been drastically different if my opponent knew how to use the Feline. It did 0 damage.

Game 6 (Bring Out The Imp)
Fiendish Imp, Scourged Whelpling, Fel Flame
vs. Fiendish Imp, Direhorn Runt, Kun-Lai Runt

090213BI don’t mind losing to Feindish Imps or Direhorns, it happens. They are strong pets and there’s no shame in losing to them. But a Kun-Lai Runt? They are overused and overrated this patch. At one point I went through my battle logs and was looking at win ratios versus certain pets. I had a 90%+ win rate against the Runts. I say keep em’ coming. Back to this battle, the Direhorn landed its interrupts against my Whelpling, it was too much damage to take without being able to fight back. It’s funny that I had Minefields or a Spirit Crab (both good against Direhorns) in the previous four games but now I didn’t. Sometimes that’s just the way it goes. I’ll have to live with the shame of losing to a Kun-Lai Runt.

Game over.

Final Score: 5

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