September 1, 2013

Hopefully I can start the month off with a nice streak.

Game 1 (Five Or Six)
Spirit Crab, Sen’Jin Fetish, Scourged Whelpling
vs. Direhorn Runt, Fiendish Imp, Giant Bone Spider

090113AI love Searing away two DoTs. I could claim to be a master strategist who scoffs at the idea of losing to Direhorns and swaps. Or I could give credit to the 900 damage Shadow Slash crit that killed the Imp before he could go to the back line and heal. I still played a decent battle but that surely put me over the top. Either way it’s nice to see the most common and powerful comp go down.

Game 2 (Aqua Disaster)
Mirror Strider, Spirit Crab, Robo-Chick
vs. Enchanted Broom, Darkmoon Tonk, Fiendish Imp

090113CApparently people are bringing the good teams today. I love pets that can soak two Minefields and have over 700 hp to spare. Pets like the Spirit Crab. The Mirror Strider got stuck against the Broom, that didn’t go so well with the weak attacks. Just like yesterday I had to hit two 95% accuracy moves in a row to force the draw. Unlike yesterday both of them hit and I live to fight on.

Game 3 (Dirty Rotten)
Ghostly Skull, Spirit Crab, Mr. Bigglesworth
vs. Kun-Lai Runt, Chrominius, Unborn Val’kyr

There’s so much damage from Ghostly Bite on a Kun-Lai Runt with Unholy Ascension up. If it hits. Which it didn’t. Obviously the difference between the win and the draw here. I started doing 100 Battles: Triple Undead but I got bored and scrapped it. I started using some of those teams today, I’m already getting bored.

Game 4 (Frank Rizzo)
Son Of Animus, Black Rat, Fiendish Imp
vs. Celestial Dragon, Sandy Petrel, Plains Monitor

090113BThis team gave me more trouble than I thought it would. At least it seemed that way until the end when I brought out my fully healed Imp to take on a less than 400 hp Celestial Dragon for the win. Back line immolation plus the human racial is powerful. Back line Immolation plus Plagued Blood or Touch is crazy powerful.

Game 5 (Bleeding Blight)
Blighted Squirrel, Snarly, Infested Bear Cub
vs. Terrible Turnip, Fiendish Imp, Darkmoon Zeppelin

090113DDamn these people are making we work for it today. A challenging and long battle which finished at thirty rounds. I had a few things going for my team which helped the victory. My Stampede could take out the Zeppelin’s decoy in one turn rather than two. My Hibernate could heal through Sons Of The Living Root. Hibernating through the final Sons is what kept me alive at the end. My opponent fled after not being able to take me out with Sons.

Game 6 (Crabby Smacker)
Scalded Basilisk Hatchling, Spirit Crab, Crimson Geode
vs. Frosty, Darkmoon Zeppelin, Fel Flame

For the second day in a row I’m annoyed at Challenge Mode. I smack this opponent around on a regular basis when they pop their head up on the meta. But they got me in Challenge Mode when it counts. The Decoy taking two turns to remove really took its toll. In the end it came down to whether or not I could hit a third Thrash and I couldn’t. Dang what a long day for a measly three wins.

Game over.

Final Score: 3

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