Game 1 (Bleeding Shock)
Snarly, Infested Bear Cub, Electrified Razortooth
vs. Peddlefeet, Aqua Strider, Mechanical Pandaren Dragonling
Not a lot of swapping in this one, which benefitted me greatly. It started out Snarly vs. Peddlefeet, I knew the stun was coming so I got a Surge off, thus missing only one turn. Peddlefeet stayed in for the Blood In The Water while Bleeding, next turn I finished him off. Next was Strider versus my Razortooth. That might be considered bad play by me, it makes more sense to swap to my Bear even if there’s no Bleed. It turned out okay, my Razortooth won, but the Bear had to hit four attacks in a row for the victory. With a 90% staple move that can be scary.
Game 2 (Bring Out The DoT)
Corefire Imp, Scourged Whelpling, Fel Flame
vs. Netherspace Abyssal, Baby Ape, Blossoming Ancient
The Imp and the Scourged Whelpling took out the Abyssal and Ape really easily thanks to Crush and Smash misses. After that the Blossoming Ancient was proving troublesome with its accuracy debuff and Ironbark, but I brought the Imp out to apply Wild Magic and went down fast. My Corefire Imp was glad to see some action after getting shelved so often since the Fiendish Imp was introduced.
Game 3 (Bleeding Blight)
Snarly, Infested Bear Cub, Blighted Squirrel
vs. Albino Snake, Bucktooth Flapper, Infected Fawn
I’m often very wary when I see teams like this composed of pets that don’t get much use. Sure, most likely it’s a new player, but sometimes it’s a seasoned veteran who’s come up with some awesome new strategy. It seemed like the former rather than the latter. I did learn something new this game: Chew can hit you after its user has died. The Bucktooth Flapper died on the backline from Bleeding and then hit me with Chew.
Game 4 (Jurassic Two)
Scalded Basilisk Hatchling, Diemetradon Hatchling, Fel Flame
vs. Wild Golden Hatchling, Baby Ape, Oily Slimeling
My Beasts are scared of the Lightning but my Fel Flame relishes it. It wasn’t much of a factor in the beginning, I battled the Ape and the Slimeling for the first part of the battle. I was doing well until I thought I could take Golden Hatchling with Quick Attack before it got another Lightning off, but I only sent it to 8 hp, then in return it Dragonkined me for 1k+ damage. In the end it was a Basilisk versus an Ape, with Prison off CD. Thanks to 100% accuracy moves it was a sure victory.
Game 5 (Seeing The Future)
Enchanted Broom, Sen’Jin Fetish, Warbot
vs. Wild Jade Hatchling, Clockwork Gnome, Darkmoon Zeppelin
Can I have a do-over? This one was hilariously bad on my part. I saw Lightning and the two Mechs and didn’t panic. I have an Elemental DoT, I can do some damage. I played it all wrong. I started off by Sweeping away the dragon, not a bad idea to hold off the Lightning, but then I brought in my Warbot when I should have brought in the Fetish. After that it was a series of bad calls. The bad play culminated when I was trying to Sear away the Cyclone and ended up getting sent to 0 hp on the same turn. Why is this bad? I Seared away my own Undead racial. My opponent must have been cracking up, I know I was. Where was my head this game? Who knows, but this battle was so bad that it turned out to be a lot of fun.
Final Score: 4