After this month I will no longer be doing the POTM competition. I like it because it’s somewhat interactive, but in reality I’m doing all of the battling. While fun, it’s a lot to do. So why should I do all of the work for something only marginally interactive. Why not do less work for something even more interactive? After I finish the current POTM I will be replacing it with a pet battling league.
Here’s what I envision: each player will make a team based on certain restrictions, similar to the restrictions of the POTM. Players will sign up privately with their team by notifying me before the league begins. After all submissions are in everyone will play each other at least once in a round robin style. I’m thinking when players battle each other it can be best of three. I’m thinking that players will contact each other in order to play one another, they can meet up to battle then post the results. I will keep records. Wins are three points, draws one, losses zero points. After the round robin portion is done then the top four players can go into a tournament style playoff to determine the winner. Winner gets a store pet. I’d like to keep the prize small so it’s only slightly competitive and mostly for fun and bragging rights.
That’s the overall idea, but there are a ton of details to hash out.
My biggest concern is time zone differences. What if players can’t meet up, how will we handle that? What if people take too long do their battles, what sort of time restraints should there be?
I plan on participating myself, I will need a volunteer to send my team to before the submissions start coming in, or else I could just make the best counter team.
You saw how long it took to get the POTM working right, I’d like to get as many possible kinks out of the way before we start. Any problems that anyone can identify?
What about a name? Being a big soccer fan the name “Pet Battle Premier League” has some appeal to me, but it’s not that catchy. “Spirit Crab Battle League”? 😛