April 2015: Fragment Of Anger
fragmentofangerI’ve been encountering so many Mechancial Pandaren Dragonlings lately that I wanted this month’s pet to have some sort of counter for the mech and its annoying wooden structures. I haven’t used this pet much, but the word on the street is that Spiritfire Beam takes down decoys handily. Aside from that, who wouldn’t want to use an undead pet with 1546 health. In the first slot you have a choice between Seethe (mmm, mechs) and Spiritfire Bolt. In the second you can choose between Spiritfire Beam and Enrage. Those last two seem fairly straight-forward, but in the third you have a hard choice between Spirit Spikes and Soulrush. I won’t fault you for choosing the 25% proc, just make sure to make many sacrifices to the dice gods on our behalf.

Here are the rules, which have changed slightly since last month:

Each participant will submit one team that includes the pet of the month. Teams must be in by the 10th of the month. Once a team is submitted there is no changing the move set, so please be careful with your submission. No duplicate pets are allowed.

Please use this format:
Team Name (optional)
H/P Fragment Of Anger (Seethe, Spiritfire Beam, Spirit Spikes)
P/S Stonegrinder (Woodchipper,Thunderbolt,Clean-Up)
P/P Twilight Fiendling (Creepy Chomp, Crreping Ooze, Siphon Life)

… as opposed to:
Team Name (optional)
H/P Fragment Of Anger (2,1,2)
P/S Stonegrinder (2,1,1)
P/P Twilight Fiendling (1,2,2)

I like everything to be uniform and the latter creates an extra level of work for me. Thanks :)

Initially I will play each submitted team an equal number of times. The number of times that I play each team will depend on the number of submissions. I will state this initial number of battles after all teams are submitted. Expect around four initial battles if there is the same level of participation as last month (18 submissions). After the initial battles the top five teams will move onto the championship round, where I will play each team four more times. All undefeated teams will automatically move into the championship round, even if there are more than five. If there is a tie after the championship round then the tied teams will enter a sudden death mode, where each team will play another battle until one team has more wins than the other in sudden death. Quality win points will not factor into sudden death.

Each win will be worth ten points, each draw will be worth five points. A stalemate will be considered a draw. Each pet on a submitted team that is not on either of the top or high-tier list will be worth ten extra points. Each pet on a submitted team that is not on the top-tier list (but on the high-tier list) will be worth five extra points. No extra points are awarded for the pet of the month itself.

These extra points are called “team points”.

Teams get extra points for beating higher quality opponents. If your team beats a team with a top-tier pet on it then you earn an extra point for each top-tier pet, if it beats a team with a high-tier pet on it then it’ll earn a half point for each high-tier pet on the enemy team.

Here is the tier list: Top & High Tier List

Note: Some pets have been added to the list since last month.

If you need more explanation about team points you can see examples here: POTW #2

The winner will receive a Blizzard store pet of their choice. Good luck!

Last Month’s Teams:
The Teroclaw Hatchling’s record was 71-18-1.

After playing the Teroclaw Hatchling so much I’m now absolutely certain that it belongs on the top-tier list. In many of the victories it was responsible for carrying the whole team. In fact, there were a few battles where it was able to solo the enemy team. There were numerous battles where I was seemingly losing badly yet the healy bird would make an incredible comeback. Unfortunately, many of these battles were very long, but that’s the nature of battles with healing pets.

The number of quality win points is included in parenthesis after the opposing team.

Gotta Go Fast
H/P Teroclaw Hatchling (Claw, Dodge, Nature’s Ward)
P/P Stunted Direhorn (Trihorn Charge, Horn Attack, Primal Cry)
S/S Bronze Whelpling (Arcane Slash, Crystal Prison, Lift-Off)

Score: 37.5 (2-3, 15 team points, 2.5 quality win points)
gottagofastW: Blossoming Ancient, Oily Slimeling, Son Of Sethe (1.5)
W: KLR, EPW, Molten Corgi (1)
L: Unborn Val’kyr, MPD, Nexus Whelpling
L: Unborn Val’kyr, MPD, Death Adder Hatchling
L: Fiendish Imp, MPD, Stunted Direhorn

The Mechanical Pandaren Dragonling was the bane of these Teroclaw Hatchling teams. I went 1-8 against MPD’s over the course of the POTM. It was quite frustrating, but the Teroclaw Hatchling wrecked so many teams it’s only fair that it should have a counter. Gotta Go Fast had the extreme misfortune of running into three MPD teams; the record is more of a result of that unluckiness in the queue than anything else. The last battle was very close and I made a mistake with the timing of Dodge. I guess I let the MPD into my head.

Terror of the Abyssius
P/P Abyssius (Immolate, Flamethrower, Volcano)
P/S Son of Sethe (Plagued Blood, Touch of Animus, Absorb)
H/P Teroclaw Hatchling (Claw, Dodge, Nature’s Ward)

Score: 48 (3-1-1, 10 team points, 3 quality win points)
terroroftheabyyssiusW: Sister Of Temptation, Magical Crawdad, Son Of Sethe (2)
D: Blossoming Ancient, Ghastly Kid, Fiendish Imp*
W: Lil’ Tarecgosa, Jademist Dancer, Molten Corgi (1)
L: Jademist Dancer, Purple Puffer, Ancient Nest Guardian
W: Iron Starlette, Baby Blizzard Bear, Tundra Penguin

*This was a stalemate. Technically I lost because I fled after 65 rounds, but I’m calling it a draw since it was one of those battles that could last indefinitely. I added this to the rules in case this happens again. Volcano stuns created some interesting dynamics.

H/P Teroclaw Hatchling (Claw, Dodge, Nature’s Ward)
S/S Hyjal Wisp (Arcane Blast, Evanescence, Wish)
H/S Emerald Whelpling (Breath, Moonfire, Tranquility)

Score: 51.5 (3-2, 20 team points, 1.5 quality win points)
moonrakerW: Everbloom Peachick, Corefire Imp, Iron Starlette
W: Warbot, Nordrassil Wisp, Father Winter’s Helper (1)
W: Lil’ Bling, Ancient Nest Guardian, Sunreaver Micro-Sentry (0.5)
L: Death Talon Whelpguard, Sister Of Temptation, Stonegrinder
L: MPD, Magical Crawdad, Unborn Val’kyr

This team was a challenge for me to play; out of all the different PvP strategies available, heavy healing is the one that I have the least practice with. The team did well enough even with my healing noobiness. My MPD woes continued.

What The Grell
H/P Teroclaw Hatchling (Claw, Dodge, Nature’s Ward)
H/S Argi (Gnaw, Gift of the Naaru, headbutt)
S/B Gregarious Grell (Burn, Phase Shift, Cauterize)

Score: 53 (3-2, 20 team points, 3 quality win points)
whatthegrellW: Kun-Lai Runt, Ghastly Kid, Xu-Fu (1.5)
W: Lucky Quillen Cub, Sand Kitten, Corehound Pup
L: MPD, Lil’ Ragnaros, Molten Corgi
W: Murkalot, Blossoming Ancient, Chi-Chi (1.5)
L: Weebomination, Abyssius, Tideskipper

It was fun to use the Grell again; I rememeber way, way back I leveled a Blighthawk and the Gregarious Grell together in the PvP queue. I had that last battle all lined up, I was going to bring the grell in on the round that Geyser went off then clean up with the Teroclaw Hatchling. Instead a crit took him out early, which resulted in the Teroclaw Hatchling having to eat a strong Geyser. Oh well.

Undead Free Zone
S/S P/P Golden Dawnfeather (Peck, Sunlight, Love Potion)
P/P Sun Sproutling (Club, Photosynthesis, Fist of the Forest)
H/P Teroclaw Hatchling (Claw, Dodge, Nature’s Ward)

Score: 60.5 (4-1, 20 team points, 0.5 quality win points)
undeadfreeW: Panda Cub, Dark Phoenix Hatchling, Eternal Strider
W: Pandaren Water Spirit, Curious Wolvar Pup, Darkmoon Tonk
L: Nexus Whelpling, Nether Fairie Dragon, Unborn Val’kyr
W: Garden Frog, Arcane Eye, Emerald Proto-Whelp (0.5)
W: Soul Of The Forge, Teroclaw Hatchling,

Oops, I just realized after the last battle that I used a P/P Golden Dawnfeather instead of the S/S that you submitted. The P/P certainly helped in that last battle, as did the P/P Sun Sproutling.

Can You Feel The Love?
S/S Lovebird Hatchling (Alpha Strike, Lovestruck, Pheromones)
H/P Teroclaw Hatchling (Claw, Dodge, Nature’s Ward)
P/S Stonegrinder (Screeching Gears, Thunderbolt, Clean-Up)

Score: 61.5 (4-1, 20 team points, 1.5 quality win points)
canyoufeelW: Peddlefeet, Menagerie Custodian, Water Waveling
L: Ominous Flame, Robo-Chick, Wild Crimson Hatchling
W: Thundertail Flapper, Darkmoon Tonk, Unborn Val’kyr (1)
W: Molten Corgi, Stinker, Dread Hatchling (0.5)
W: Stonegrinder, Iron Starlette, Peddlefeet

Umm, looking at that loss makes me scratch my head and ask “how?”. I love the Robo-Chick, but I shouldn’t have lost that one. I remember the 325 speed dragon being problematic, but I don’t remember the details.

Lost Dragonclaw
S/S Albino Chimaeraling (Shadowflame, Call Darkness, Lift-Off)
H/P Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
H/H Lost of Lordaeron (Shadow Shock, Arcane Explosion, Curse Of Doom)

Score: 62 (4-1, 20 team points, 2 quality win points)
lostdragonclawW: Wretched Servant, Fragment Of Desire, Sunblade Micro-Defender
W: Kun-Lai Runt, Anubisath idol, Lil’ Tarecgosa (1.5)
W: Sporeling Sprout, Bone Serpent, Argi
L: Unborn Val’kyr, Bone Serpent, Magical Crawdad
W: Pandaren Water Spirit, Chrominius, Clockwork Gnome (0.5)

I really enjoyed using the LoL. I play it all the time on revenge teams against flyers but other than that I haven’t found much use for it. It did really well on this team.

More Tempting When Drunk
H/P Teroclaw Hatchling (Claw, Dodge, Nature’s Ward)
S/B Sister of Temptation (Shadow Shock, Siphon Life, Haunting Song)
H/H Skunky Alemental (Brew Bolt, Skunky Brew, and Inebriate)

Score: 62 (4-1, 20 team points, 2 quality win points)
moretemptingW: Eternal Strider, Teroclaw Hatchling, Viscidus Globule (1)
W: Abyssius, Lifelike Mechanical Boar, Skywisp Moth
L: MPD, Sister Of Temptation, Chrominius
W: Kun-Lai Runt, Golden Dawnfeather, Pocket Reaver (0.5)
W: Chrominius, Albino River Calf, Son Of Sethe (1)

As with any rng move, Inebriate is great when it works, when it doesn’t, not so great. Thankfully the Teroclaw Hatchling was good enough to carry the elemental when the dice gods weren’t on my side.

We Are 18
H/P Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
H/H Weebomination (Cleave, Consume Corpse, Corpse Explosion)
H/P Fragment of Anger (Seethe, Spitfire Beam, Soulrush)

Score: 62.5 (5-0, 10 team points, 2.5 quality win points)
weare18W: Blossoming Ancient, Feline Familiar, Netherspace Abyssal (0.5)
W: Phoenix Hatchling, Dread Hatchling, Fragment Of Desire (1)
W: Dark Whelpling, Onyxian Whelpling, Zandalari Toenibbler
W: Servant Of Demidos, Son Of Animus, Clockwork Gnome (1)
W: Infinite Whelpling, Infinite Whelpling, Infinite Whelpling

Interesting fact: Sleeping Gas never procced a sleep in that last battle, even though the whelpling user was alternating between it and Weakness. Going undefeated is always nice. Not receiving any team points for the Weebomination really brought the score down. Team points may need to be reevaluated in the future, but for now I’m not changing the rule.

Pumped Panda
H/S Sunfur Panda (Scratch, Hibernate, Sunlight)
S/S Hyjal Wisp (Arcane Blast, Evanescence, Wish)
H/P Teroclaw Hatchling (Claw, Dodge, Nature’s Ward)

Score: 63 (4-1, 20 team points, 3 quality win points)
pumpedpandaW: Soul Of The Forge, Frostwolf Ghostpup, Hydraling (1.5)
W: Syd the Squid, Swamp Croaker, Purple Puffer
W: Clockwork Gnome, Clockwork Gnome, Xu-Fu (1.5)
L: Magical Crawdad, Xu-Fu, Celestial Dragon
W: Harmonious Porcupette, Vengeful Porcupette, Spectral Porcupette

Another team that I would have never made myself. I’m always frightened to use Hibernate because I feel so vulnerable but there were a few times when I was able to use it successfully. Sunny day does such a nice job activating the beast racial.

Ward’re you looking at?
H/P Teroclaw Hatchling (Claw, Dodge, Nature’s Ward)
P/S Puddle Terror (Punch, Nature’s Ward, Sunlight)
S/S Nightshade Sproutling (Poison Lash, Nature’s Ward, Fist of the Forest)

Score: 63 (4-1, 20 team points, 3 quality win points)
wardreyoulookingatW: Gilnean Raven, Flayer Youngling, Emperor Crab (2)
W: Crow, Pandaren Water Spirit, Stunted Direhorn (1.5)
L: Fiendish Imp, Bronze Whelpling, Sen’Jin Fetish
W: Singing Sunflower, Phoenix Hatchling, Mojo (0.5)
W: Fluxfire Feline, Feline Familiar, Celestial Dragon

The only loss came from an incredibly tough team to beat. The imp/fetish combo can win most of the time with a decent third; add a top-tier third like the Bronze Whelpling and it’s a force to be reckoned with.

The New Broom
H/P Fragment of Anger (Seethe, Spiritfire Beam, Soulrush)
S/S Enchanted Broom (Broom, Sweep, Wind-up)
H/P Teroclaw Hatchling (Claw, Dodge, Nature’s Ward)

Score: 64 (4-1, 20 team points, 4 quality win points)
thenewbroomW: Unborn Val’kyr, Stitched Pup, Doom Bloom (1 qwp)
L: Ore Eater, Netherspace Abyssal, Son Of Sethe
W: Anubisath Idol, Albino Chimaeraling, Kun-Lai Runt (1.5)
W: Garden Frog, Arcane Eye, Emerald Proto-Whelp (0.5)
W: Molten Corgi, Stonegrinder, Frostwolf Ghostpup (1)

If not for facing one of the toughest teams around this team would have been undefeated. Blame Wiff! It was fun to use the broom again. Pets like the broom that have been around and useful since the beginning of pet battles should win an award. The Fragment Of Anger is an amazing new pet, I can’t wait to see this month’s teams.

Bleedin Bird
H/P Teroclaw Hatchling (Alpha Strike, Dodge, Nature’s Ward)
P/S Stonegrinder (Woodchipper, Thunderbolt, Clean-Up)
P/P Frostwolf Pup (Flurry, Howl, Maul)

Score: 65.5 (4-1, 20 team points, 5.5 quality win points)
bleedinbird2L: Ashwing Moth, Ashwing Moth, Ashwing Moth
W: Anubisath Idol, Chrominius, Moonkin Hatchling (1)
W: Blighthawk, Jademist Dancer, Emperor Crab (3)
W: Polar Cub, Iron Starlette, Cinder Kitten
W: Anubisath Idol, Dread Raven, Lil’ XT (1.5)

If not for some unlucky rng against the moths this team would have been undefeated. Stupid moths. Beating a clonedance team with a crab was pretty damn satisfying.

Bronze Medal
H/P Teroclaw Hatchling (Claw, Dodge, Nature’s Ward)
S/S Bronze Whelpling (Arcane Slash, Crystal Prison, Lift-Off)
H/P Zomstrok (Infected Claw, Shell Shield, Carpnado)

Score: 65.5 (4-1, 20 team points, 5.5 quality win points)
bronzemedalW: Scourged Whelpling, Nexus Whelpling, Swamp Croaker (1)
W: Teroclaw Hatchling, Lil’ Bling, Molten Corgi (1.5)
L: MPD, MPD, Weebomination
W: Anubisath Idol, Chrominius, Clockwork Gnome (1.5)
W: Anubisath Idol, Darkmoon Raven, Corefire Imp (1.5)

I really enjoyed using Zomstrok, I need to keep the lobstrosity on my radar. Two more dead idols, how lovely is that? Did I mention that I lost to MPDs a lot?

Don’t care about the weather
H/P Teroclaw Hatchling (Claw, Dodge, Nature’s Ward)
P/P Servant of Demidos (Magic Sword, Siphon Anima, Soulrush)
S/S Leopard Tree Frog (Tongue Lash, Healing Wave, Frog Kiss)

Score: 65.5 (4-1, 20 team points, 5.5 quality win points)
dontcareW: Chrominius, Son Of Animus, Ore Eater (1.5)
W: Fiendish Imp, Ghastly Kid, Stunted Direhorn (2.5)
W: Celestial Dragon, Arcane Eye, Nexus Whelpling
W: Magical Crawdad, Brilliant Bloodfeather, Singing Sunflower (1.5)
L: Weebomination, Iron Starlette, Flamering Moth

Damn, that last battle was close. I swapped the frog in to eat the Corpse Explode but got hit with a Haymaker instead. You can tell how hard I was trying by the crappy screenshot. Frog Kiss saved me in a few battles. Beating that sunny day team was a brilliant victory.

Note: Here’s why I’m adding in the championship round. All three of the following teams went undefeated, so the outcome was decided by quality win points. While that’s not at all unfair, it is quite unsatisfying. I really wanted to have some sort of playoff system this month, but changing the rules in the middle of the competition would have been unfair in my opinion.

Terror Trap
H/P Terorclaw Hatchling (Claw, Dodge, Nature’s Ward)
H/P Fragment of Anger (Seethe, Enrage, Soulrush)
H/H Grotesque (Shadow Shock, Agony, Ghostly Bite)

Score: 71.5 (5-0, 20 team points, 1.5 quality win points)
terrortrap2W: Sinister Squashling, Netherspawn, Iron Starlette
W: Lil’ Bling, Junglebeak, Lil’ Deathwing (1.5)
W: Anubisath Idol, Temple Snake, Phoenix Hawk Hatchling (1)
W: Young Talbuk, Frostfur Rat, Bone Serpent
W: Twilight Iguana, Spectral Porcupette, Vengeful Porcupette

I didn’t think that the Grotesque would do as well as it did. Having an 1806 health undead pet contributes a lot to a team. I wasn’t a big fan of Agony, but it had it’s moments. Having a DoT, a normal attack and a nuke made the Grotesque useful in many situations, even if they all were undead attacks. Nice work.

H/P Teroclaw Hatchling (Claw, Dodge, Nature’s Ward)
P/P Servant of Demidos (Magic Sword, Siphon Anima, Soulrush)
S/S Lifelike Mechanical Frostboar (Missile, Pig Out, Decoy)

Score: 76.5 (5-0, 20 team points, 6.5 quality win points)
DemiterrorW: MPD, Fossilized Hatchling, Son Of Animus (2.5)
W: Molten Corgi, Mini Mindslayer, Icespine Hatchling
W: Emperor Crab, Ghastly Kid, Fiendish Imp (3)
W: Tol’Vir Scarab, Wildhammer Gryphon Hatchling, Infinite Whelpling
W: Fossilized Hatchling, Dun Morogh Cub, Celestial Dragon (1)

Oh so incredibly close. Decoy on a fast pet like the mech boar is so useful. Pig Out often seemed rather weak, but I guess that’s the price you pay for going so fast. It obviously worked out just as well, great team!

And the winner is…

Teronaxus by Wamp
H/P Terorclaw Hatchling (Claw, Dodge, Nature’s Ward)
P/B Spawn of G’nathus (Swallow You Whole, Lightning Shield, Thunderbolt)
P/P Nexus Whelpling (Frost Breath, Mana Surge, Arcane Storm)

Score: 77 (5-0, 20 team points, 7 quality win points)
teronaxusW: Anubisath Idol, Son Of Sethe, Emperor Crab (3)
W: Fel Flame, Nether Fairie Dragon, Kun-Lai Runt (0.5)
W: Arctic Hare, Arctic Hare, Sprite Darter Hatchling (2)
W: Son Of Sethe, Netherspace Abyssal, Ancient Nest Guardian (1)
W: Clockwork Gnome, Arcane Eye, Iron Starlette (0.5)

I really wish I remembered the details of the first battle since that’s the battle which set Teronaxus apart from the other undefeated teams. I always hear people talk up the Spawn Of G’Nathus and this showed that the aquatic pet can perform very well.

Thanks everyone for your participation. Congrats Wamp! Email me which store pet you want and whether you’re on EU or US. I still have your info but it won’t hurt to double check.

This entry was posted in Uncategorized. Bookmark the permalink.

69 Responses to POTM #4

  1. Vapid says:

    Glad to see that Bronze Medal got some wins. Losing to a double MPD, Weebomb team doesn’t make me feel bad though.

    For this month let us try team:
    #Fun with Carps
    H/P Zomstrok (Infected Claw, Shell Shield, Carpnado)
    H/P Fragment Of Anger (Seethe, Spiritfire Beam, Soulrush)
    S/S Sky-Bo (Flamehtrower, Sticky Grenade, Launch)

    I actually think a Teroclaw would go nicely with this group instead of the Sky-Bo, but that would be eerily similar to some of last months team and would be boring. The Zomstrok has grown on me the last few days, so I figured why not.

  2. Vek says:

    Big congratulations to Wamp!

    Disco, damn you have to play a LOT of games. :)

    Ironically pretty much right after submitting Bleedin Bird I switched out the Teroclaw Hatchling for Fragment of Anger, mainly because of MPD’s and opposing birds. That team does very well, Anger/Stonegrinder/Frostwolf Pup, but I just can’t bring myself to resubmit such a similar team.

    I would like to take this opportunity to shed some light on something that might need adressing. Trunks is worse than pretty much any Demo-spamming Idols ever, hits a lot harder and can be a self-buffed priority move. Still in the world of MPD’s it is probably not an issue.

    Anger Moon
    Fragment of Anger(Seethe,Spiritfire Beam,Soulrush)
    Trunks(When Elekks Fly,Moonfire,Avalanche)
    S/S Young Talbuk(Horn Gore,Tough n’ Cuddly,Flurry)

    Moonlight from Trunks might be able to slightly buff Fragment of Anger, not that it feels needed. Trunks is kind of hit and miss, but when it hits….ouch. Talbuk, just a solid fast beast, was tempted to go with Vengeful Porcupette instead since Spirit Spikes also gets buffed in Moonlight but Flank is just that much worse than Flurry.

    • Celya says:

      Awesome, I’m gonna try this. When I got Trunks he was so cute I made a Moonlight team around the When Elekks Fly concept and … well, it lost, a LOT, but it definitely felt as if it was hitting more than missing. If it does hit, so much fun. Gave up on it cause I was seeing a lot of dragons and MPDs, but since the FoA covers the MPD threat…

    • Sibel from Kazzak says:

      Did you think of checking whether there are any Moon-weather pets out there that can apply accuracy buffs? :)

      • Vapid says:

        I tried for ages to come up with a working hit buff Trunks setup. The best was a recommend from the warcraft pets forum to use a Mr Wiggles for the 50% hit + 50% crit debuff. The team I use successfully was a Trunks, Celestial Dragon, Mr Wiggles – was lots of fun to play, but if the enemy changes the weather or is able stall you …. not so much fun.

        But using a Trunks as demolish type pet without the hit debuff (aka Moonlight only) is still good fun. just be prepared for the RNG gods.

  3. Sibel from Kazzak says:

    Hey, why don’t I deserve the maximum possible quality points as well? I didn’t use any pet from the list (I specifically didn’t want to!) (Team: Don’t care about the weather). Both Servant of Demidos and Leopard Tree Frog were not on the list right? Just checked again; did I miss some secret handshake message? :(

    • Jere says:

      The quality points are for beating top tier and high tier pets. It has nothing to do with which pets are on your team and more to do with which pets you face (and beat).

      • Sibel from Kazzak says:

        Oh, I misread then, thanks for clearing that up! I just wanted my hard-earned not-frequently used pets recognition ^^ Everyone should know how much I didn’t use those pets from the top-tier list, haha :)

        Time to think of a new team, using more pets not on the list :)

    • Vek says:

      You did get max team points, 20(10 for frog and 10 for servant).

      Quality points are dependant on which pets the opposing team have, and not something you can do much about. Neither you nor Disco can chose opponents. Which I guess is why Disco is planning to have some sort of championship round instead.

      • Sibel from Kazzak says:

        Thanks to you too :) No worries either way, I never expected to win, but I did want my recognition for fielding uncommon pets, haha :)

        PS. I enjoyed many of the team names in this competition.

  4. Liwei says:

    Looks like all the teams did pretty well this time around. ‘grats to Wamp!

    It must be exhausting going through so many games and teams no? But as long as you’e having fun :)

    Anyway, as usual I’m going to make you play a moonlight team. Because you never saw that coming eh?

    Elune’s Wrath

    Fragment of Anger (Seethe, Spiritfire Beam, Soulrush)
    S/S Nether Faerie Dragon (Arcane Blast, Ethereal, Moonfire)
    Sentinel’s Companion (Peck, Soulrush, Ethereal)

    Basic idea is to use the dragon purely as a weather setter, and then try to overwhelm the enemy with magic damage attacks. Seethe and Peck give a little coverage, but mostly you’d be hoping not to run into mech heavy teams.

  5. Harpua says:

    Nothing like success to create some additional work. Must be a double edged sword. Fun to battle with teams you probably wouldn’t have thought of. Cuts into your time battling what you want to.

    Finished 4-1, which I’ll take any day. But so many teams finished 4-1 it hardly stood out.

    4 teams went 5-0. 2 of them had 2 undead pets. But there seemed to be a lot of variety overall, which proves there’s more than one way to skin a cat. Or a rabbit. Now if we can only figure a way to skin those mechanical dragons…

  6. Gsv says:

    Holy Pet Battles Batman… Do you still get time to eat?

    “Team points may need to be reevaluated in the future, but for now I’m not changing the rule.”

    What I really love about this site, apart from it being the best resource for Pet Battling, is the emphasis on creativity and battling for fun. The T&H list and team points certainly encourage this. It makes you think twice about submitting obvious comps, knowing that if you do you will take a penalty. Perhaps the number of points could be lessened a bit to soften the impact if you really felt it needs changing…

    Personally I feel that the “quality points” are a much bigger issue as they are completely RNG based. Not facing any top teams isn’t something that anyone has any control over… maybe all my lunker fishing and cooking for leftovers has made me particularly sensitive to RNG at the moment :)

    Certainly doesn’t surprise about the Teroclaw… I really think it is the overall best pet of the expansion… PVE and PVP combined… and one of the easiest to get (that’s irony)

    Anyway for this month…

    Slap That Puppy
    H/P Fragment Of Anger (Seethe, Spiritfire Beam, Soulrush)
    H/P Leviathan Hatchling (Tail Slap, Poison Spit, Primal Cry)
    H/H Worg Pup (Flurry, Crouch, Dazzling Dance)

    I am quite a fan of Primal Cry combining it with dance gives some interesting results… I haven’t had much success with the hatchling but that could simply be my inexperience…

    • Sibel from Kazzak says:

      Why are you running a H/H canine over a P/P or a S/S? Or even a H/S, there’s so many flavors, just wondering why you specifically went for the H/H one.

      • Sibel from Kazzak says:

        (For example, I think that if you lose a turn of not crouching by being slower, you practically lose the benefit of fielding a H/H over a S/S; but perhaps you have plans with Dazzling Dance or something?)

      • gsv says:

        for a few reasons…

        First my beast isn’t there to handle critters, of which there aren’t many in most metas. It is there to combat undead, of which there are a truckload, and at 260 speed it isn’t slow by comparison.

        Second, once dance is up my whole team now sits at 325 and is coin tossing with a number of annoying pets (I’m looking at you Imp) add primal cry and now we are effectively 400 ish.

        Also at 1725 the beast racial kicks in sooner and lasts longer (with a double buffed crouch now) and of course flurry gives me another option for removing decoys.

        Basically, I don’t see speed as being the major issue with my team. Lack of avoidance and healing are a far bigger concern.

        That’s the theory anyway… :)

        • gsv says:

          lol… by “double buffed crouch” I meant speedwise… and I meant “coin tossing or faster than…”

          would be nice to be able to edit replies :)

          • gsv says:

            sigh… note to self… proofread before submitting.

            AFTER primal cry for the imp… not before

        • Sibel from Kazzak says:

          Both healing and damage reduction translate into effective healthpoints, besides, it’s not needed.

          Clear explanation, thanks, looking forward to see how it will pan out.

  7. Tekulve says:

    Big kudos for your awesome PotM work Disco !

    Bad vibes
    Vengeful porcupette(powerball/spirit spikes/flank)
    Fragment of anger(seethe/spirit fire beam/soulrush)
    Hyjal wisp(arcane blast/evanescence/wish)

    Some heals, aoe and undead coverage

  8. Bullfeathers says:

    Janus and the Elephant

    H/P Fragment of Anger (Seethe, Spiritfire Beam, Soulrush)
    H/B Fragment of Sorrow (Spiritfire Bolt, Breath of Sorrow, Drain Power)
    H/P Trunks (Smash, Ethereal, Avalanche)

    Sorrow is really good too. Great sweeper. Trunks to scare the critter users and deal with the occasional one-hit-kill teams, and for coverage against the triple mechanical teams.

  9. UndeadAI says:

    going with the anti decoy theme

    All your decoys are belong to us

    H/P Fragment of Anger (Seethe, Spirtfire Beam, Soulrush)
    P/S Stonegrinder (Screeching Gears, Thunderbolt, Clean-Up)
    S/S Young Talbuk (Horn Gore, Tuff n’ Cuddly, Flurry)

  10. Discodoggy says:

    Yeah, I had to do a lot of battles but it was fun except for those heal-fests that went 30+ rounds. I don’t think I’ll choose another healing pet again.

    Looking forward to playing these teams when I get back into town.

  11. Wamp says:

    Ok, I can’t believe it, another win? Thank you all for your congrats :)

    Here is my POTM team

    Banana Chilled Anger
    H/P Fragment of Anger (Spiritfire Bolt, Spirtfire Beam, Soulrush)
    P/B Darkmoon Monkey (Smash, Clobber, Banana Barrage)
    B/B Frigid Frostling (Ice Lance, Frost Nova, Howling Blast)

    Two (very) underused pets in PvP and not much sinergy between them. All three pets have movemets that can destroy decoys and had coverage between them. I guess I won’t win this month but it’s fun use underused pets.

  12. Tekulve says:

    Hiya pet fans

    So i number-crunched the last PotM. I wanted to know a breakdown of the pets he faced this time around..it may be food for thought for those who make atk slot decisions for their team

    The following is a rundown of the % frequency of appearance of Disco’s “pets faced’:
    Mech ~ 15.6%
    Undead 13.7%
    Humanoid ~ 13%
    Dragons ~ 13%
    Aquatic ~ 9.8%
    Elemental 9.4%
    Flying 9 %
    Beast 8 %
    Magic 7.2%
    Critter 1%

    I was surprised at the large # of mechs and the incredibly low # of critters- 3 total..and 2 of them were on a single team!

    I know he could face a totally different battle group next time around ..but this is merely food for thought

    My meta surely has a higher # of undead and humanoid than this group ..any day of the week .. anyhow ..good luck picking your teams all


    • Gsv says:

      lol what % of Mechs were MPD’s

      The low number of critters doesn’t surprise, they are very rare in my Meta as well… but really apart from bunnies what is there… prairie mouse?

    • Discodoggy says:

      Thanks for figuring that out. I thought it would be interesting to compare it to the last time that I collected data, around May/June of 2014.

      The info comes from here: 500 battles of data

      undead 16.6%
      mech 16.5%
      humanoid 14.7%
      beast 12.3%
      elemental 10.3%
      flying 9.3%
      dragonkin 7.7%
      aquatic 6.5%
      magic 3.5%
      critter 2.7%

      It’s very similar with mech, undead and humanoids at the top. Critters and magic were at the bottom back then, too. The biggest change looks like an increase in dragonkin. Without looking at the data I would guess it’s due to the WoD mechanics changes helping out Nexus Whelplings.

  13. Tekulve says:

    Note~ I realize 0.3 % is unaccounted for ..this is due to rounding #’s

  14. Tekulve says:

    One possible ‘application’ of this (pets faced) data is the choice of stuns … with so few critters around.. there’s no real concern about racial resistance to the stun attack

  15. Tekulve says:

    I find the pigs to be great –
    Its useful to have crouch and headbutt(stun chance)..and a strong vs humanoid atk(infected bite i think it is)

    Mr Wiggles is especially tanky (1500+hp) and a 273 speed (pretty sure on that #)
    For fun I used to use the pigs’: Uncanny Luck to boost attacks like Lil Deathwing’s Cataclysm and Anod.Robocub’s Demolish to 100% …but they make for ‘high management’ teams that demand too much switching …still fun to throw out there for kicks

    • Sibel from Kazzak says:

      If only normal people like myself could ever have access to fun pets such as Lil’ Deathwing.

      If it can battle, I think it should at least be tradeable, and preferably spawnable on the black market.

  16. Sibel from Kazzak says:

    I’ve been giving this a lot of thought and trials, and I think the team I’d like to propose this time is:

    H/P Fragment of Anger (Seethe, Spiritfire Beam, Soulrush)
    S/S Lifelike Mechanical Boar (Charge, Pig Out, Decoy)
    S/S Bone Serpent (Bone Barrage, Call Darkness, Nocturnal Strike)

    Ideally, this team begins with the fragment of anger, to abuse the spiritfire beam as much as possible.

    Personally I still swapped to Bone Serpent when I thought a mechanical pandaren dragonling would spend a turn casting decoy, even though my fragment can clear it (if there’s at least 1 pet alive), the bone serpent can call darkness and nocturnal strike after though, so little is lost on any swaps (due to extra damage), and it’s faster.

    Going to run a few more tests, but until I decide otherwise, this will be my entry.

    PS. I’ve had success in beating both AoE comps and ‘Groot’ comps with this team. The tree is still extremely obnoxious, especially since it can Sunlight after you Darkness if it predicts it. One soulrush stun and it’s usually over though. Hate that tree.

    PPS. This team also doesn’t run anything strong against elementals and thus may be weakish vs. the o-so-popular Jademist Dancer. That said that stupid thing doesn’t have much life and should die fast. JUST DO NOT FORGET IT IS AN ELEMENTAL AND THUS A POOR TARGET FOR NOCTURNAL STRIKE

    PPPS. I dub this team until further notice: “As long as it’s not Sunny”

  17. Harpua says:

    This team is battle tested and proven sufficiently mediocre. Hopefully works better in the hands of a more experienced battler. At least it should be in the running for the team name of the month.

    Black Temple Bilecats
    H/P Fragment Of Anger (Seethe, Spiritfire Beam, Spirit Spikes)
    P/S Biletoad (Tongue Lash, Healing Wave, Frog Kiss)
    P/B Feline Familiar (Onyx Bite, Stoneskin, Devour)

    The Jubling has been my go to frog since I started PvP battles. I was going to use him, but noticed it’s one of the few pets you do not have. So I went through the list of frogs to see if there was anything that set it apart.

    Jubling is the only P/B frog there is. It gives him a 273 power/ 273 speed. As I went through the list, I noticed the P/S Biletoad has the same line with 16 more HP. Doesn’t make any sense to me, but w/e. I figure if you don’t have that breed, at least it will be easier to get than Jub.

  18. tekulve says:

    I’m surprised there aren’t more flying pets in PvP. People love speed in PvP and a lot of flying pets dish out nice damage

    I think Chickens will soon hit the scene though…Egg barrage seems very relevant to take out decoys and put a hurt on multiple undead teams…the popularity of Anubisath and Sandstorm previously always hurt these barrages but the undead wave is so intense now…

    A Szechuan chicken(h/b) has 1546/273/273 with those eggs all strong vs undead…when run with lightning (if you feel a need to control weather) the DMG would ramp up nicely

    • Discodoggy says:

      I remember using the P/B Westfall Chicken for a few days in March. I got really frustrated at Egg Barrage missing so much. I wish it was 80% like its bone and nut counterparts rather than 50%.

      • Sibel from Kazzak says:

        Discodoggy, it is unclear to me how you decide the top five teams before the battle royale occurs, does this include team points gained from fielding unusual pets? Or is that calculated in the end phase?

        Assuming the pet uncommonness is factored in before battle royale, it is a good idea to field high-tier pets when the amount of teams submitted is low.

        Considering this month’s amount of submissions is fairly low, you will play a fairly high amount of games, using high tier pets will likely generate more wins of 10 points each, so each win by a high tier pet is worth choosing it over an uncommon variety.

        Considering I want to win the POTM at least once, I feel I should not use the team I initially thought of, but rather one with the Mechanical Pandaren Dragonling and Teroclaw.

        I will lose 20 points of uniqueness, but I will likely gain 20 points by winning. And I will be more sure to win the Battle Royale.

        Lets see how many more entries you gain 😛

  19. Sibel from Kazzak says:

    I changed my mind on the Mechanical Pandaren Dragonling (MPD). Spent a day trying to counter AoE mechanism and only failure. Ghostwolf howl etc. There is no stopping that stuff, and if you go Sandstorm, you’ll just run into different teams that are not pure AoE but still run the MPD.

    I am now convinced you’re stupid to not play it, why bothering trying to counter it. If you want to have any kind of chance against people that have one, you need one…

    Until things change, I think all my teams will have one from now on.

    • Sibel from Kazzak says:


      (Sandstorm doesn’t stop the Mechanical Pandaren Dragonling at all.)

      I’m thinking the best way to use the Fragment of Anger now is with a team like:

      H/P Fragment Of Anger (Seethe, Spiritfire Beam, Soulrush)
      S/S Mechanical Pandaren Dragonling (Breath, Thunderbolt, Decoy)
      P/P Frostwolf Ghostpup (Scratch, Haunting Song, Ghostly Bite)

      Simply start with the MPD or FoA, whichever does strong damage to the front pet, probably MPD is optimal, Thunderbolt or Decoy depending on anticipated enemy first move, swap out to FoA after. Spiritfire Beam, Soulrush, swap out to MPD if both MPD and FoA took negleglible damage, otherwise swap to Ghostpup first. Haunting Song, Ghostly Bite, swap out to MPD. Thunderbolt-Decoy combo in the appropriate order, swap out to FoA. Rinse and repeat until the enemy team lies dead. Use as many Haunting Songs as neccesary, as long as 3 pets are healed, it’s worth it when followed by a bite.

      Even in a Sandstorm, if just a single application of the Thunderbolt crits, it can do upwards of a thousand total damage. It is *insane*.

      I’ve polluted the European queue with this team for about ten battles now. So far no losses, although the FoA and the Pup may be suboptimal. FoA should probably be replaced by a Fiendish Imp or something for less Undead presence, and additional control over the board in this swap heavy team.

      I . feel . so . dirty . . .

    • Tekulve says:

      I almost never use the MpD in pvp ..to me it’s cheesy. Sure it’s a great pet but for me, there’s no creativity or learning involved to use it. I want to beat MpD’s and any team they are on.

      The fragment of anger is the best answer to them that I have seen. It may be the most powerful (sheer damage output and strong vs flying) pvp pet these days

      One recent match, my FoA started off vs a gilnean raven.. after it called darkness , my FoA smashed it for 700dmg-no stun…but my opponent backlined it instead of nocturnal striking ..so the FoA then aoe-ed for 300+ more dmg on the raven

      There is no reason I see to limit your team comp options in pet pvp … this site’s posts, Disco’s teams and other players input here prove that many teams can win …it’s just pure sweetness to beat up on the MpDs, Anubs, Weeboms, Teroclaws etc.. and win out when opposing players figure they have wins locked up with these OP pets no matter who or what pets they have to face

  20. Vapid says:

    This is actually a team I have been using too. As you mentioned near the end, I found that having a Fiendish Imp S/S to be slightly better coverage then the FGP even though you lose a heal. The reason I like the FImp is for the speed and the Elemental damage against mechanicals – it is a great counter to MPDs.

    So the team I have used to great effect has been
    S/S Fiendish Imp
    S/S MPD
    H/P FoA

    Oddly the weakest link on this team is the FoA, but even then it is a strong pet. Feel free to replace the FoA with any other decent undead pet tho (the Fossilized Hatchling is useful as is Zomstrok).

    Some thoughts on why the FImp is so useful against the MPD. The combination of a higher speed and ele damage is the key here. Generally a MPD user starts with Thunderbolt or Decoy – in either case your FImp is faster so I would start with Burn for like 400+ dmg. If they did a Thunderbolt first, Burn again for another 400+ dmg, but if they Decoyed the first round you cast Immolate to get one tick off the Decoy. Now here is my favorite part since you have all the options: with one tick of Decoy left and both uber moves used by the MPD you can either keep your FImp in and cast Immolate to renew the dot (remember it will destroy the Decoy this round) or you can swap out to either your heal pet or aoe nuke pet because even from the back line the Immolate tick will clear the Decoy so you aren’t wasting a turn.

    It gets better. If you decide to leave the FImp in and they didn’t swap out the MPD (so the used Breathe when you renew Immolate) then you get more 400+ dmg burn. But if they did swap out to pet XYZ, they lost that turn and the Immolate cleared the Decoy – you then cast Gate (unless they have a ethereal ability). In all the 25+ games I have played so far the Gate swaps back in the MPD and it takes a 100+ dmg from the Immolate dot, hahaha. Now they are in a dilemma, swap again and lost another turn or keep the MPD in and use Breathe (the MPD will die to your Burn+Immolate). In most cases the pet battler opts to leave the MPD in since losing the equivalent of three turns is game over, so the opportunity cost is high. In general it also means that the opponents MPD only gets to use Thunderbolt once and Decoy once.

  21. Vapid says:

    This may not be the best place for a discussion, but I have been wondering about AoE Heals (see http://www.warcraftpets.com/abilities/filter/?filter=team_healing). Specifically what might be the most useful team healing pets.

    In my experience the FGP with Haunting Song is incredibly resilient and can usually cast two or three times thanks to the undead immortal round. The other HS pet is the new Sister of Temptation. When I have faced it, the battler usually picks the Stun, but I am beginning to think that the AoE heal might be better. Combine the undead attacks in slot 1&2 with Humanoid healing racial and a slot 3 heal seems powerful. Not sure what the best breed would be though.

    Question about Mother’s Milk and The Good Stuff. They both say ‘heal other friendly pets, x amount.’ Does this mean that the pet who uses the ability doesn’t get healed?

    Starfall (only seems useful to apply Moonlight), Rebuild, Healing Stream (only think Syd the Squid is useful pet with that ability), Cleansing Rain (maybe frogs), and Bleat seem incredibly lackluster because the pets that use them are not ideal for pvp purposes.

    This leaves (pun intended) Autumn Breeze from the Blossoming Ancient and Inspiring Song. I dislike healing oriented teams due to the slow play nature and so have never looked at the Ancient before, but using Ironback, Autumn Breeze, and Sunlight seems a decent build if it was the solo AoE healer for a team. Also did not know that Autumn Breeze reduced hit chance for the enemy team.

    Inspiring Song is a useful heal on a 3 round cd and would be available often enough for anti AoE purposes. Only crickets and two elementals have the ability and maybe the Crickets might be used against undead since they also have Cocoon Strike to negate an attack.

    Overall in pvp, I only seem to see the FGP with Haunting Song ever used as an AoE heal and was wondering if anyone else has thoughts or encounter teams that use heals effectively while battling.

    • Sibel from Kazzak says:

      While on face value, AoE heals sound like a good solution to area damage, they are fairly lackluster. They generally won’t heal the damage a Thunderbolt heals, have a similar cooldown, and are reactionary (as in, if they do it first, you’re still dead).

      AoE heals also become weaker when more pets are dead, while area damage becomes stronger as more pets are dead.

      It’s a battle you cannot win.

      The FGP can get away with it because it is an Undead with an anti-Undead spam ability, and Ghostly Bite to get a ‘free swap’ (twice the damage in one turn, so you don’t lose the swapped turn, also hurts shielding humanoids).

      And still, Haunting Song is not as strong as a Thunderbolt, and only comes sort of near it when all your pets are alive.

      The FGP is the only Ghostly Bite pet with Haunting Song (or similar ability).

      There is the Lifelike Mechanical Frostboar that has Decoy and Rebuild, which can sort of do the same if your entire team is mechanical.

      There is the MPD that does the reverse to your enemy team. Like I said before: I think it is a terrible idea to try and counter the MPD, when you can simply run one yourself. But I guess we’re trying to stop AoE teams overall here.

      Anyway, you also have to realize that time you spend healing, is time they can just cast another AoE. If you spent this time casting a Flurry, they might be dead a turn sooner, receiving the same benefits.

      I don’t think outhealing AoE is feasible unless you run a complete healing team, which is boring and annoying to play against, probably worse than AoE.

      • gsv says:

        Umm Thunderbolt does 600 dmg split evenly… aka 200 at the start… 300 each after 1 pet is down and 600 at the end. Haunting song heals each pet for 315 on the same CD. In other words it directly counters TB. It is at the end game where it is doing 600 as a sweeper that TB is over tuned.
        The problem is not that AOE heals are bad as such… they can be quite effective IF used correctly… but they are not always the best solution to a comp… but that is PvP.

        • Sibel from Kazzak says:

          It crits a lot, it is strong vs. mechanicals (although weak vs. critters). It will hit you first, and it gets stronger if a pet dies, at which point your supposed counter ability no longer counters it.

          The dragonling is currently also always a good choice, and it’s abilities are always strong. Is your counterpet of choice?

          Why run a ghostwolf as semi-counter when you can just run a MPD with less risk? I don’t find myself swayed by your maths, that only works in a best-case scenario, at the start. Ghostly bite is also weak to decoy, and undead are omnipresent in the format so can be a weakness.

          I’ll try fielding the ghostpup a few more tries, but so far I’ve not been too succesful against MPD’s.

        • Sibel from Kazzak says:

          I’d just like to see an alternative option to better stop AoE comps, it is very unsatisfying to have two thirds of your pets die on the backline, without seeing use.

          Perhaps some sort of barrier that only protects the backline from damage. Something like refuge, but that works for everything, but falls off when it’s swapped to the front.

          Or a peaceful glade where the backline can rest. And if the glade is disturbed it will summon a horde of angry squirrels that will bite and chomp the offending pet as per stampede.

          • Vapid says:

            Just curious if you have given the Fiendish Imp a go as your anti MPD pet. I have found it to be extremely effective on my teams so far.

          • Discodoggy says:

            Fiendish Imp is my go to pet for pretty much everything. If I had to pick one pet to build a competitive team around it would be the imp. So yes, I do use it as an anti-MPD pet.

          • gsv says:

            lol wrote this before and forgot to submit it…

          • gsv says:

            lol wrote this before and forgot to submit it…

            FGP isn’t a “counter” for the MPD… It negates the TB when all pets are up and can help with only two up BUT it does not have the toolkit to handle the Dragon Mech. (See Vapid and Discos Posts)

            My point was that AOE healing is a good help to many strategies (but only on equal terms) You cannot match up a single healer against a triple AOE team and expect it to do well…

            In your own words “it is very unsatisfying to have two thirds of your pets die on the backline, without seeing use” THAT is why AOE heals and heal teams exist… I think that currently they are a little lacking but better that than OP.

    • Gsv says:

      “Mother’s Milk and The Good Stuff… Does this mean that the pet who uses the ability doesn’t get healed?”

      Yes… like Pheremones they affect the backline… I always intended to run Pygmy Cow/Alterac Brew Pup/FGP for fun but never got around to it… might revisit that idea.

      • Discodoggy says:

        I’ve tried to make APB teams on a number of occasions. I can never seem to get the timing right with The Good Stuff. The fact that it only heals the back line pets make it difficult for me.

  22. Celya says:

    Okay, my next entry is just because no one seems to be using anything other than Soulrush (including myself, tbh, I love that ability). This is an untested team but Easter left me less time for battling and other PC stuff than usual:

    Moonlit Anger

    H/P Fragment of Anger (Seethe, Spiritfire Beam, Spirit Spikes)
    H/S Harmonious Porcupette (Scratch, Moonfire, Tranquility)
    H/P or P/P Dragonbone Hatchling (Thrash, Adrenaline Rush, Lift-Off)

    A variety of attacks, a weather-changer, a dodge-type move, some synergy with Moonlight… Not much else going on here. I seem to always end up using a Magic pet even though I actually think they’re quite weak (excluding the Servant of Demidos here).

    I think you can probably substitute a H/P Fledgling Buzzard or any other eagle-type pet with similar stats if you don’t have a Dragonbone Hatchling levelled.

    • Celya says:

      Whoops I missed Harpua’s team with the Spirit Spikes. *looks in vain for the edit-your-comment option*

      On a separate note, if you’re going to do that championship round thing, why not do a mid-month POTM update post like you did the month before last? Just a thought, I quite enjoyed that and it seems it might help a bit with the sheer volume of battling you’re gonna have to do…

  23. Corndog says:

    I’ve been visiting your site for a while now and must say you do an amazing job. I figured I’d make a team for the PTM and see how it would do.

    The Arginauts

    H/P Fragment of Anger (Seethe, Spiritfire Beam, Soulrush)
    H/S Argi (Gnaw, Gift of Naaru, Headbutt)
    P/B Spawn of G’Nathus (Swallow You Whole, Dive, Thunderbolt)

    No strat really, I basically play to match-ups. I hope it does well for you.

  24. Calerian says:

    Heya, Disco. Looks like your contest is a hit, eh?

    I’ll give you a fun one to play this month, not really worried about winning.;) It’s been pretty darn successful for me thus far, especially against all the undead in the meta. It started out by beating an Idol/Valk/Lil Rags team, and that’s always a good sign.

    Fragment of Anger (Seethe, Spiritfire Beam, Spirit Spikes)
    S/S Rabbit (Flurry, Dodge, Burrow)
    Spawn of G’nathus (Swallow You Whole, Dive, Thunderbolt)

    Plenty of evasion, decoy/bubble destroyers, some AoE, and big solid strikes. Rabbit will kill the points, but you should have fun with it nonetheless. Play it as you wish, I consider it in good hands.

  25. Zero says:

    Here is my team

    team name: : Decoy… I HATE YOU

    H/P Fragment of Anger (Seethe, SpiritfireBeam, Soul rush)
    H/P Infected Squirrel (Stampede, Creeping Fungus, Consume)
    S/S Slithershock Elver (Grasp, Dodge, Pump)

    No much to say, you can start with the squirrel, Creeping Fungus->stampede, then swap to the fragment, Spirit fire Beam->Soul Rush til death, squirrel again and save the powerful elver to the end.

  26. Discodoggy says:

    All right, it’s the 11th so I’m not accepting anymore submission. I’m counting fourteen teams.

    I’m going to play each team five times. The five teams with most points (including team points and quality win points) will move on to the next round. Any undefeated teams will automatically move on.

    • Wiff says:

      Kind of disappointed that Death Talon Whelpguard didn’t make the lineup. It seems like such a viable low tier sweeper alongside at least one other AoEr. Dragonkin-buffed Whirlwind is something to fear.

      • Discodoggy says:

        I tried it a few times but it never stuck. I was probably too obsessed with Clobber to appreciate its other benefits.

      • Vek says:

        It can be really terrifying opponent to face, luckily it is only 260 speed. But Whirlwind can be really devastating both mid-game and end-game.

        Mid-game, whirlwind to get a back line opponent to below 50% triggering dragonkin racial for a huge next attack.

        End-game. Especially if the whelpguard finishes off the second to last opponent leaving you with dragonkin racial and a non-split whirlwind. Ouch.

  27. Sibel from Kazzak says:

    Where are my new teams to play, Disco! :@

    • Discodoggy says:

      Busy schedule + May teacher blues + 2 hour walking commute (long story lol) means less time and energy for pet battles. I’ll probably take a break sometime during May and return refreshed for a strong summer of MPD killing.

Leave a Reply

Your email address will not be published. Required fields are marked *