PAR data

I’m going to reset my PAR data to see if the recent changes in miss protection have any unforeseen consequences. Before I reset I want to document my data since there’s quite a lot of it.

“/PAR”
Expected Accuracy for Player: 92.92%
Actual Accuracy for Player: 96.51%
Sample Size: 128,586 attacks
Expected Accuracy for Enemy: 91.15%
Actual Accuracy for Enemy: 93.95%
Sample Size: 121,676 attacks

Snap
Expected: 92.84%
Actual: 93.40%
Sample Size: 4,673

Missile
Expected: 87.05%
Actual: 88.78%
Sample Size: 2,923

Burn
Expected: 88.67%
Actual: 90.15%
Sample Size: 2,721

Shadow Slash
Expected: 86.53%
Actual: 87.36%
Sample Size: 2,144

Thrash
Effect 1
Expected: 98.93%
Actual: 98.95%
Effect 3
Expected: 49.67%
Actual: 100% (not sure what this means, thought I’d include it anyways)
Sample Size: 1,808

Tail Sweep
Effect 1
Expected: 92.51%
Actual: 94.4%
Effect 3
Expected: 98.58%
Actual: 100%
Sample Size: 678

Gnaw
Effect 1
Expected: 94.14%
Actual: 95.78%
Effect 3
Expected: 99.47%
Actual: 99.9%
Sample Size: 1,327

Ghostly Bite
Expected: 89.04%
Actual: 90.69%
Sample Size: 537

Demolish (all from before 5.4.7)
Expected: 46.03%
Actual: 63.29%
Sample Size: 346

Crush
Expected: 74.39%
Actual: 80.6%
Sample Size: 335

Batter
Effect 1
Expected: 98.88%
Actual: 99%
Effect 3
Expected: 49.24%
Actual: 100%
Sample Size: 701

Metal Fist
Expected: 92.54%
Actual: 92.9%
Sample Size: 887

Jab
Expected: 87.58%
Actual: 90.55%
Sample Size: 529

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2 Responses to PAR data

  1. Seca says:

    Interesting. :) I don’t run PAR, and even if I did I don’t battle enough to build decent sample sizes.

    I know its probably just my perception, but Broom’s Clean-Up is the one ability that seems to miss far more often than it should.

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